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Botanizing

21 bytes removed, 21:25, 15 May 2010
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[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
'''Botanizing''' is the [[skill]] used in when searching a [[grass tile|grass]] or [[steppe tile]] for herbs, nuts, certain [[herb]]s and [[vegetables ]] for [[cooking]], [[seeds ]] for [[farming]], and some other items for other uses (see below).
== Method==
* [[Woad]]
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== Messages ==
; "This area looks picked clean." : There is nothing to be found on the tile.
; "You find nothing edible." : You failed to find anything on the tile (because of low skill?).
==Tips==
* A grass tile can be [[Foraging|foraged]] and botanized every 24 real [[Time of Wurm|hour]]s. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the by an ''attempt'', and '''not''' when/if by an actual item is actually being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. If there is nothing to be found on a tile, you get the message "This area looks picked clean".* Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting giving something than tiles that are checked 24 to 36 hours apart.* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.* It also seems that there is a higher chance of getting something if a grass the tile with has [[flower]]s on it is foraged or botanized.
* Higher skill reduces the action timer and increases the average QL of the items found.
* Tree tiles cannot be botanized on.
* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
==[[Titles]]==
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