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Animal taming

213 bytes added, 17:14, 31 July 2010
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== Description ==
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and you tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile / or non-hostile stance; ie . if the animal is normally hostile then it will begin attacking guards and players. 
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.
 
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].
 
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.
 
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.
== Method ==
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).
== Method == You can use tame by activating an The [[itemQL]] of the taming item speeds up the animal will eat. For some animals its [[seeds]]taming action, for others its [[meat]]/[[fish]]about 1 second per 20 QL.
'''==Taming skill Skill and status Status of animal '''Animal==
* 0-10 Upset
* 70-99 Extremely loyal
The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a max maximum "tamed level" of [42]. Over time, this value will [[decay]], and examining . Examining the animal to check its status can tell you on average how high this "level" is, with "upset" being the least reliable status, as your animal could go untame without further warning.
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit then weak than weaker animals.
A pet can be ordered to go somewhere or to attack other animals/people. You can also lead a pet with a [[rope]].==Handling Pet==
A pet can't be tamed by another person while it's your petordered to go somewhere or to attack other animals or people. A higher taming skill will probably make the animal stay longer as your You can also lead a petwith a [[rope]].
You A pet can decide if 't be tamed by another person while it is your pet should go offline or . A higher taming skill will probably make the animal stay online when you log off. Right-click something and select <tt>Pet > Go (off/on)linelonger as your pet.</tt>
You can give decide if your pet to another person (if they do not already have a pet)should go offline or stay online when you log off. Right-click on person something and select <tt>Pet > Give away petGo offline/online.</tt>.
The You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[QLChat commands|invitations]] of the </tt> command first. They must not have a pet before. Their own taming item speeds up skill must be high enough to keep the taming action. It is about 1 second less per 20 QLanimal.
=== Important Notice =about Taming Difficulty==
As of February 2008, when Mol-Rehan was introduced, Taming taming was made '''much''' harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all All animals also had their taming difficulty severely raised, making it nearly impossible very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you. If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings).
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].
If you are going to invest in taming then be prepared to either wait and hope it will be made easier again, or invest enough time into it to bring it above 50 for it to be of any real use. But even then any 'decent' pet is still extremely hard to tame. == Notice about animals == Certain animals are much easily kept tame than others. Be aware that an An upset status dog can remain tame for a day maybe or two days. However, be aware that a crocodile at upset level or nervous level could un-tame untamed any second since they are very aggressive animals. 
==Messages==
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.
== A good guide Good Guide to raising Raising Taming skill Skill ==
You'll need:<br>
1x [[cauldron]]<br>
9x meat<br>
1x pig<br>
1x [[pottery '''flask''']]<br> and
water
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.<br>
2. Get the pig and if you haven't done so already, walk it off deed.<br>
3. Get the pottery flask and drag the soup from the cauldron to the flask and tame the pig off deed, you'll . It only take takes 0.25 25kg of the soup into the flask from the cauldron.<br> 4. Tame the pig using the soup in the flask and once its . Once it is tamed, repeat the process over and over till you have no more soup.<br>A good idea is to add four grains ([[rye]] or others) and one vegetable ([[potato]]es, [[corn]], etc) to the flask before the soup. This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.<br>
== Taming Skill Levels ==
*00 Pigs, Dogs
*05 Wolves, Cows/Bulls
*07 Horses (may be possible to tame even before lvl. 07?)
*15 Brown Bears
*15 Young Champion Wolves
*20 Black Bears
*35-40 Unicorns
*40 Crocodiles
*50+ Champion Unicorns
==[[Titles]]==
1,034

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