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Historical:Tutorial

39 bytes removed, 15:42, 21 September 2010
→‎Skills: removed antiquated wording about skill decay, which referenced the very old system of constant skill decay
Religion skills consist of 3 things, [[faith]], [[favour]], and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an [[altar]] dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest]]s. Priests are dedicated to following the will of their gods, and as such, a priest has the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is the equivalent of [[wikipedia:mana|mana]] in many other role-playing games. Favor is only regained over time once used, so it should be used wisely. Note that [[Golden Valley]] have no religion, so the religion skill can not be used until you buy premium and move to the premium servers, [[Wild]] and [[Freedom]].
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Like most everything in Wurm, skills Skills [[decay]] over time, as well as when you [[die]], so take good care of yourself as your skills are the most valuable thing you have. Due to the time it takes to reach mastery in any given skill decay, it is important to specialize if one wants to have high skills, as they will otherwise slowly decay.
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.
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