(QL/10)^2 = QL^2 / 100. There's nothing wrong with either formula. Both are correct and the constants and base prices should probably be noted with units. That way it would be pretty clear if the result is in irons, silver or favor.
Instead of starting a war which formula is the right one it's better to make a table which includes the constants for irons, silver and favor. After all they can be derived easily. Depending on what a player wants to calculate, if he needs an exact number or if he's going to do a rough estimate of the value, different formulas and differently scaled constants are useful:# Get price (i) = c * QL^2# Get price (i) = c2 * (QL/10)^2, c2 = c * 100# Get price (s) = cs * (QL/10)^2, cs = c / 100# Favor = cf * (QL/10)^2, cf = c / 5For simplicitiy and because it's probably the way the constants are used in the server I'd use c as the base and derive all other values from c.--[[User:Ago|Ago]] 0304:4529, 9 January 2011 (UTC)