QL decides how good something is and how well it works.
A 1 QL [[item]] would be considered extremely low, 50 QL would be average, and 99 QL would be extremely good. == Effective quality == [[Damage]] reduces the effective quality of an item. The effective quality can be calculated with* ''effective quality = quality * (100 - damage) / 100'' A 50QL item with 10 damage has an effective quality of 45QL
== Effects ==