[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]
== Description ==
'''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine (Tunnel) == Characteristics gained ====Body / Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. *'''You cannot [[Body strengthMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*When tuneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.*Tunel from outside will ever make a downgoing entrance 20 slope or more, even if there is a flat cave inside. Tunnel out from inside will only remove the rock walls without changing the ground level.*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*Each tunneling action has a chance to create a [[Body staminastone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!** It is not possible to create an opening next to an opening that has a mine door attached.
Mind / == Tunnel excavation ==Activate [[Mind logicpickaxe]]'''right click''' on [[rock tile]] select '''mining''' > '''mine'''.
Soul / [[Soul strength]]Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.
* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.* There are slight deviations in mine slopes (up to 3 "Slope") when a mine shaft progresses.This is based off Mining Skill.** skill less than 50, +-3** skill =50, variance is +-2** skill = Method =70, variance is +-1** skill =90+ no variance{{see * When mining a tile next to an opened tile, slope of the existing tile will be kept but may also|Mining warnings}}change with same variance.There are several "modes" * When connecting two mine shafts, the direction of the mining, depending on where is irrelevant; one floor will connect to the other floor and what you mineceilings will likewise connect.* Each action will produce one stone shard. The method is much * All items mined from the same for all of them: Activate cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[pickaxesalt]]and [[gem]]s, right-click all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the place outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and select Mining -> (action)dirt flows in.You would be buried alive}}
Because Wurm == Mining resources==[[Ore]] is not produced by mining metal ore [[vein]]s found inside of a true 3D worldmine. [[Marble]], [[slate]], the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warningsrock salt vein|limitationsrock salt]]. You may not mine upward out of rock , and into the [[dirtsandstone vein|sandstone]] that is covering itveins produce shards. You can mine downward until you reach the A [[waterRock salt]] table, but can not mine deeper than one tile level below water level. It is also not possible to have one tunnel pass under or over another without forming has about the same amount of shards as a vertical shaft. Each regular rock tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally. It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartacheapproximately 50 shards.
=== Opening *When an ore or shard vein is depleted a mine ===The first step in all mines tunnel is to make created. However, a mine entrance on the surface. This vein can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the "Tunnel" option. After 51 tunneling take several thousand actionsto deplete, the message "You will soon create an entrance" will appear. A few actions later an entrance will be created. The exact value so it is random, averaging advised to mine around 5 mining actions after the message appearsore and shard veins for tunneling purposes.
Tunneling on == Mining floors and ceiling ==*Mining the floor or ceiling of a shallow cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[slopedigging]] , these actions affect the closest corner of the tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is dangerous since a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you are basically want them to be higher. The floor section will match up (providing you didn't mine up or down). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.*Mining ceilings for stone shards is much faster than mining straight down and may dig yourself into on a steep slope or wall tile, this can be used to your advantage when not wishing to extend a pitmine, but shards are required. A slope of 10+ *If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is probably safe (estimate)recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good news is that if you want a poor tunnel slopes sloped passage, although floor mining can be fixedvery useful if used in the right way. The bad news '''Proceed with caution when adjusting the floors as mining is that it not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is a lot of work!'''not''' possible when mining.
Tunnels can not be opened == Mine Up/Down ==* Mining up/down will create a slope of 20 or to the corresponding next level, if the northwest corner there is more than 4 dirts below another tunnel (see [[WaterMining#Water levelDropshaft|water levelDropshaft]].)
* Important Note: You cannot surface mine to correct == Leveling ==Standing on a flat cave tile will permit the leveling of an oddly shaped opening, adjacent tile so you must make sure to have that it will be at the same height. To see if a tile in is flat, activate a pickaxe and hover over the shape tile (as long as you want it to be, before you open the minehave at least 15 mining skill).
=== Opening Activate a ship tunnel ===pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.Look for a [[rock *Will mine the highest corners and make the tile]] that is approximately two-thirds below the [[Water#Water level|waterline]]flat. Needing to Activate [[dredgeconcrete]] such a [[tile]] is not unusual, especially '''right click''' the corner to make the surrounding terrain look natural for those concealed ship docksbe raised select '''raise corner'''.
The important thing is ''not'' to tunnel The corner you are standing nearest will be raised, so make sure you are standing in the ship entrance from the surfacecorrect spot. You mine ''to'' *To raise corners [[concrete]] must be held in the surface from inside, thus leaving inventory and activated.*One concrete will raise one corner equivalent to 1 [[dirt]]. *Concrete can be used to raise an opening underwater cave tile as long as the tile is 25 [[dirt]]s deep enough to sail throughor less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with == Surface mining ==Activate [[shaker_orb|orbspickaxe]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring '''right click''' [[staminacliff]] nearby, especially to avoid or [[drowningrock tile]], select '''Mining''' > '''Mine'''.
Even if you get Surface mining is the entrance wrong action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. *To mine on the first trysurface, all adjacent corners of the tile must be clear of dirt. Do not worry'''You will need dig all four corners of a tile to expose rock. Simply collapse ''' *When mining into water the tile maximum depth permitted is -25 from the water level. *It may take one or more actions to lower a single [[dirt]] level of [[rock]]. *Border [[slope]] depth may be seen with a pickaxe activated just as with an orb a [[shovel]].*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or Mag priest and try againbelow.
[[Sculpting wand]] is also something to look into if you can`t find a tile.
Note: Slope reduction: {{event|inline|You mine some stone shards.}}:No reduction: {{event|inline|You can tunnel chip away at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slowthe rock.}}
*Important Note: == Mine doors ==You cannot surface can limit access to your mine to correct an oddly shaped opening, so you must make sure to have the tile in the shape you want it to be, before you open with the use of a '''[[mine door]]'''. Several types of minedoors are available.
=== Surface mining ==='''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.
The slope == Dropshaft ==Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of surface rock (or mining tunnel rock) can many dirts. They are not easily traveled through. Vehicles and horses will not be changed with a pickaxe or able to move between the levels, and a player must [[sculpting wandClimbing|climb]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower move between the rocktwo. Here's a step-by-step on how to do this:
<table><tr valign=top><td>1) Clear *When a square of four tiles all the way down drop shaft is going to rock in order to lower be created you will receive this message before the rock at wall breaks: {{event|inline|You hear falling rocks from the point where those four tiles intersect. To clear all other side of the dirt off a single rock tile, you must dig down to rock on all four cornerswall. You A deep shaft will know that you have hit rock by watching event messages for messages that indicate you are hitting rockprobably emerge. You will also cease collecting dirt in inventory when you start hitting rock. Example:}}
If you want to lower *Should a dropshaft be required, simply mine out the rock at point E, you will tile which separates two mines of different levels. Some players have created dropshafts to dig down gain fast access to rock at all points A through Iwater or create short-cuts. Points A/B/E/D will clear the top left square There is no falling [[damage]] inside mines, B/C/F/E will clear so falling down these shafts is not going to injure the top right, etc, etcplayer.</td><td> A--B--C | | | D--E--F | | | G--H--I</td></tr></table>
2) Activate your mining pick and stand at '''Proceed with caution as these are very hard, often impossible, to modify once created.''' *Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the intersection height of the four tiles (point E), click the groundaround it, but proceed carefully and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entranceask for assistance, which we do not want (at least not yet)as careful planning is required.
3) Randomly, with == Cave-ins ==Any excavated cave tile has a 25% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures of caving in a row does not make future success more likely.
4) Attempting to lower surface rock below the ceiling of *When a mine below results tile caves in the message "The it will become either a rock sounds hollow, you ore or shard vein and will need to tunnel be re-excavated. *A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to continue"remove.*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support. At this point Once reinforced they may not be excavated, you cannot lower however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the surface support. '''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' *Ore veins are considered similar to reinforced walls for purposes of stability.*The chance that a tile is replaced with a vein or shard other than rock any furtheris extremely low.*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.
<table><tr valign=top><td>Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:= Skillgain ==
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.* Drop corners F and G to make a nice slope for the mine entrance.* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.'''Ore Difficulty'''
Remember: surface rock lowering *The easiest is done at intersections of mining plain rock tilesor [[zinc]], tunnel creation is done within a single rock tilefollowed by [[iron vein]]s and [[tin vein]]s. *The hardest are silver and gold. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location'''As with most things in Wurm, so be sure too low difficulty leads to be standing on one tilereduced skill gain, and be sure to be clicking that one tile when creating while too high difficulty results in high failure rate. A failure results in a tunnel1.</td><td align="right"> A--B--C--D | | | | E--F--G--H | | | | I--J--K--L</td></tr></table>00 QL shard.'''
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.
Surface '''Note''': In order to gain skill from a mining will produce [[rock shards]] on each action that lowered the cornerby‑product has to be anywhere in between 1.01 and 39.99 quality range.
Slopes created '''Note''': All tests were done with surface mining are limited to 3x mining skill on PvE and 1x mining skill on PvP. Be careful as its possible to surface mine a slope's steepness one mine action beyond what your skill will allow. This small mistake prevents any mining actions on top of the slope25ql pickaxe.
{| class=== Mine doors ==="wikitable"|-! Tile type !! Skill|-| [[Rock]], [[Zinc vein|Zinc]] || 1-25|-| [[Iron vein|Iron]], [[Rock salt]] || 25-35|-| [[Tin vein|Tin]] || 35-50|-| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75|-You can limit access to your mine with the use of a | [[mine doorSilver vein|Silver]]. Several types of mine doors are available. <br>|| 75-90|-Remember that offdeed minedoors can be bashed| [[Gold vein|Gold]], so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.[[Marble]], [[Sandstone vein|Sandstone]] || 90+|-|+ Optimal Skill Gain|}
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.
=== Tunnel Excavation ==='''Optimal Pickaxe Selection for Skill Gain'''
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 If you want to optimize mining actions skill gain, you need to produce pick the message "The wall will break soon", after which it takes average 5 actions to open correct QL pickaxe for your skill and for the tunnelvein you are mining. You can use the formula:
'''(Skill + Tool QL) divided by 2, then subtract 20 ==== Dropshaft ====To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.<optimal difficulty>'''
Primary uses of dropshafts are fast travel from one level of a mine to a lower levelPlug in the variables you know, and solve for the remaining variable.
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water. There is no falling [[damage]] inside mines. I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined. ={| class== Tunnel exits ===* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.* You '''can''' mine out from a tunnel if the tile outside is bare rock. === Ore mining ===Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes. Each action will produce one [[ore]] of the vein's type. === Floor and ceiling mining ===Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward all the way to a bit below the water level. Excavating a new tile from a tile that has a raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it. Please note that when mining the floor you can create uneven surfaces thus make it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine downwikitable" create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining. You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action.) It's advised that you mine cave ceilings when in need of rock shards, since it's faster than mining cave walls. == Cave|-ins ==Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. ! Ore veins may appear in cavetype !! Difficulty|-ins. | Stone || 2Reinforcing a cave wall with a [[support beam]] lowers the chance of cave|-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.| Zinc || 2Note: The only cave|-ins/tile collapse that I have seen are those next to other unmined tiles.For example: If you mine a three (| Iron || 3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...|-| Tin || 10|-== Other considerations ==You can either mine "up", "down" or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a | Copper || 20 dirt [[slope]]. There are slight deviations in slope (up to 1 "dirt") when a mine shaft progresses. So, "level" is actually 0 slope, 1, or |-1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.| Slate || 20|-== Tips ==| Lead || 20Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least. == Skillgain ==-{{see also|Mining guide}}Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore. Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL. ''Optimal Skill Gain'' * Rock: 1-50salt || 30 * [[Iron vein]]: 50|-60* [[Copper vein]]: 60-70| Silver || 35* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70|-85* [[Silver vein]] or [[Marble wall]]: 90-99 == Resources ==There are several types of resource which can be found while mining:{| border="1" cellpadding="3"! Resource! Vein / Tile! Crude! RefinedGold || 40
|-
| [[Copper]]Reinforced ||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]40
|-
| [[Gold]]Marble ||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]40
|-
| [[Iron]]Sandstone ||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]45
|-
| [[Lead]]} == Resources ==There are several types of resource which can be found while mining: {||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]class="wikitable"
|-
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]! Tile type !! Mining By-Products
|-
| [[TinRock]]||[[Tin Stone shards]]|- | [[Rock salt vein]]||[[Tin oreRock salt|Rock salt shards]]|- | [[Slate]]||[[Tin lumpSlate shards]]
|-
| [[ZincSandstone vein]] || [[Sandstone shards]]|- |[[Zinc Marble vein|Marble]]||[[Zinc Marble shards]]|- | [[Iron vein]] || [[Iron ore]]|- | [[Copper vein]]||[[Zinc lumpCopper ore]]
|-
| [[SlateTin vein]]||[[Slate wallTin ore]]|- |[[Slate shardZinc vein]]||N/A[[Zinc ore]]
|-
| [[MarbleLead vein]]||[[Marble wallLead ore]]|- |[[Marble shardSilver vein]]||N/A[[Silver ore]]
|-
| [[RockGold vein]]||[[Rock tileGold ore]]||[[Rock shard]]||[[Stone_cutting]]+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]] , [[source crystal]]s and [[flint]].
For details about ore location== Notes ==*Mining speed is determined by mining skill, see pickaxe [[prospectingquality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[water]] table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers. ==Mining Warning Messages==See: [[Mining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
* The World is Mine at 100 skill
==GuidesNotes ==* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining guidewarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]