* Water. Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound. It can only be treated by getting out of the water and waiting a short amount of time (approximately 10 minutes), or by magical healing.
* [[Poison]]. Inflicted by specially enchanted weapons or similar magical effects. Poison wounds can only be treated with [[healing cover]]s, [[farmer's salve]] and magical healing.
* [[Acid wound|Acid]]. Inflicted by [[Spawn of Uttacha]]s and the [[sorcery]] spell karma missile. Can be bandaged with [[cotton]] and treated with [[water]] similarly a healing cover, but not with a healing cover.
* Infection. Inflicted by specially enchanted weapons or similar magical effects. Infected wounds may worsen more rapidly (or heal slower), but can be treated normally.
* Internal. Inflicted by [[drakespirit]]. Can be healed with [[farmer's salve]], [[healing covers]] and by healing spells ([[Fo]] [[priest]]).