==Wound Severity==
Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen. Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered. '''Note:''' The below factors are only a base line. Nutrition and fat levels as well as deed healing bonus also play a part in healing.
* [[Wound:Very light|Very light]]. 0-5% damage. These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).