Metal lumps
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Main / Resources / Metal lumps
Contents
Description
A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.
Base metals
- Iron lump (list of products)
- Copper lump (list of products)
- Silver lump (list of products)
- Gold lump (list of products)
- Tin lump (list of products)
- Zinc lump (list of products)
- Lead lump (list of products)
Metallurgy metals
Special metals
- Glimmersteel lump (list of products)
- Adamantine lump (list of products)
- Seryll lump (list of products)
Notes
- An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
Properties
Adamantine
Armour
- 5% DR
- 5% Movement Speed
Weapons
- 10% Damage Dealt
General
- -60% Damage Taken
- 8x Trader Price
- 15% shatter resistance
- -60% decay reduction
- 5% lockpicking bonus
- 15% Pendulum Area of Effect bonus
- 7.5% bash damage bonus
- 10% ql bonus to items created
Brass
Armour
- 1% DR bonus
Weapon
- -1% damage dealt
- 5% bonus to damage dealt to armour
General
- -5% damage taken
- 2.5% ql gain per improvement action
- 6x trader price
- -5% decay damage
- 10% bonus to quality upon creation
- 2.5% bonus to repairing
- 2.5% bonus to pendulum area of effect
- 5% bonus to bash damage
Bronze
Armour
- 1% DR bonus
Weapons
- -1.5% damage dealt
- 7.5% bonus damage dealt to armour
General
- -10% damage taken
- 5x trader price
- -15% decay damage
- 5% bonus to quality upon creation
- 5% bonus to pendulum area of effect
- 2.5% bonus to bash damage
Copper
Armour
- -1% DR
- 1% movement speed bonus
- -2% glance rate
Weapon
- Deals 35% less damage
- Deals extra poison wound at 30% of damage after 35% reduction
General
- 5x trader price
- 15% extra damage taken
- -5% decay damage taken
- 5% bonus to quality gain per improvement action
- 2.5% bonus to repairing
- -5% lockpicking penalty
- -5% to pendulum area of effect
- -10% to bash damage
Glimmersteel
Armour
- 5% DR Bonus
- 10% movement speed bonus
Weapons
- 10% attack speed
General
- -40% damage taken
- 25% shatter resistance
- 10x Trader prices
- -40% decay taken
- 5% bonus to repairing
- 5% lockpicking bonus
- 20% bonus to pendulum area of effect
- 10% ql bonus to items created
Gold
Armour
- -1% DR
- -5% movement speed
- 2.5% bonus to glance rate
Weapons
- -5% attack speed
- -2.5% damage dealt
- 5% bonus to armour damage
General
- 10x trader prices
- 20% extra damage taken
- -60% decay damage taken
- 20% resistance to shatter
- -5% penalty to repairing
- -2.5 penalty to lockpicking
- 10% bonus to pendulum area of effect
- 15% bonus to bash damage
- Can be used to make unicorn Shoes
Lead
Armour
- -2.5% DR
- -2.5% movement speed
Weapons
- -50% damage dealt
- Deals extra poison wound at 75% of damage after 50% reduction
General
- .75x trader prices
- 30% extra damage taken
- -20% decay damage taken
- 10% bonus to quality gain per improvement action
- 5% bonus to quality upon creation
- -10% repair speed
- -5% penalty to lockpicking
- -10% penalty to pendulum area of effect
- 20% bonus to bash damage
Seryll
Armour
- 5% DR
- 10% bonus to movement speed
Weapons
- 5% attack speed
- 5% damage dealt
General
- 12x trader prices
- -50% damage taken
- -50% decay damage taken
- 100% shatter resistance
- 5% bonus to repair speed
- 5% bonus to lockpicking
- 25% bonus to pendulum area of effect
- 7.5% bonus to bash damage
Silver
Armour
- -.75% DR
- -2% movement speed
- 1% glance rate bonus
Weapons
- 10% damage to hunter mobs (most aggressive)
- -2.5% parry rate
General
- 8x Trader prices
- 2.5% extra damage taken
- -30% decay damage taken
- 10% resistance to shatter
- 2.5% bonus to lockpicking
- Can be used to make unicorn shoes
- 5% bonus to pendulum area of effect
- 10% bonus to bash damage
Steel
Armour
- 2.5% DR
Weapons
- 2.5% extra damage to armour
General
- 2.5x trader prices
- -20% damage taken
- -30% decay damage taken
- 2.5% bonus to repair speed
- 5% lockpicking bonus
- 2.5% bonus to pendulum area of effect
- 5% bonus to bash damage
Tin
Armour
- -1.75% DR
- 2% bonus to movement speed
Weapons
- 4% bonus to attack speed
- -7.5% damage dealt
- -5% parry rate
General
- 20% bonus damage taken
- -7.5% decay penalty
- 2.5% bonus to quality gain per improvement action
- 5% bonus to quality upon creation
- -2.5% penalty to repair speed
- -2.5% lockpicking penalty
- -5% penalty to pendulum area of effect
- -10% bash damage
Zinc
Armour
- -2% DR
- 2.5% bonus to movement speed
Weapons
- 5% attack speed
- -10% damage dealt
General
- .9x trader prices
- 25% extra damage taken
- 20% extra decay damage taken
- 7.5% bonus to quality gain per improvement action
- -5% repair speed
- -2.5% lockpicking bonus
- -5% penalty to pendulum area of effect
- -15% bash damage
Table of properties
Armour
Material | DR | Movement | Glance |
---|---|---|---|
Adamantine | 5.00% | 5.00% | |
Brass | 1.00% | ||
Bronze | 1.00% | ||
Copper | -1.00% | 1.00% | -2.00% |
Glimmersteel | 5.00% | 10.00% | |
Gold | -1.00% | -5.00% | 2.50% |
Iron | |||
Lead | -2.50% | -2.50% | |
Seryll | 5.00% | 10.00% | |
Silver | -0.75% | -2.00% | 1.00% |
Steel | 2.50% | ||
Tin | -1.75% | 2.00% | |
Zinc | -2.00% | 2.50% |
Weapon
Material | Attack Speed | Damage Dealt | Armour Damage | Parry Rate | Extra Wound | Extra Wound Type |
---|---|---|---|---|---|---|
Adamantine | 10.00% | |||||
Brass | -1.00% | 5.00% | ||||
Bronze | -1.50% | 7.50% | ||||
Copper | -35.00% | 30.00% | Poison | |||
Glimmersteel | 10.00% | |||||
Gold | -5.00% | -2.50% | 5.00% | |||
Iron | ||||||
Lead | -50.00% | 75.00% | Poison | |||
Silver | 10.00% (Hunter Mobs) | -2.50% | ||||
Steel | 2.50% | |||||
Tin | 4.00% | -7.50% | -5.00% | |||
Zinc | 5.00% | -10.00% |
General
Material | Trader Price | Damage Taken | Decay Damage | Shatter Resistance | Imp Speed | Creation QL | Repair Speed |
---|---|---|---|---|---|---|---|
Adamantine | 8x | -60% | -60% | 15% | 10% | ||
Brass | 6x | -5% | -5% | 2.50% | 10% | ||
Bronze | 5x | -10% | -15% | 5% | 2.50% | ||
Copper | 5x | 15% | -5% | 5% | -7.50% | ||
Glimmersteel | 10x | -40% | -40% | 25% | 5% | ||
Gold | 10x | 20% | -60% | 20% | -5% | ||
Iron | |||||||
Lead | 0.75x | 30% | -20% | 10% | 5% | -10% | |
Seryll | 12x | -50% | -50% | 100% | 5% | ||
Silver | 8x | 2.50% | -30% | 10% | |||
Steel | 2.5x | -20% | -30% | 2.50% | |||
Tin | 20% | -7.50% | 2.50% | 5% | -2.50% | ||
Zinc | 0.90x | 25% | 20% | 7.50% | -5% |
Special
Material | Lockpicking Bonus | Holy Items | Unicorn Shoes | Anchor | Pendulum AOE | Bash Damage | Created Item QL |
---|---|---|---|---|---|---|---|
Adamantine | 5% | 150% | 15% | 7.50% | 10% | ||
Brass | 90% | 2.50% | 5% | ||||
Bronze | 85% | 5% | 2.50% | ||||
Copper | -5% | 95% | -5% | -10% | |||
Glimmersteel | 5% | 125% | 20% | 10% | 10% | ||
Gold | -2.50% | YES | YES | 170% | 10% | 15% | |
Iron | 85% | ||||||
Lead | -5% | 100% | -10% | 20% | |||
Seryll | 5% | YES | 125% | 25% | 7.50% | ||
Silver | 2.50% | YES | YES | 97.50% | 5% | 10% | |
Steel | 5% | 85% | 2.50% | 5% | |||
Tin | -2.50% | 80% | -5% | -10% | |||
Zinc | -2.50% | 75% | -5% | -15% |