Ice pillar

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Revision as of 16:58, 20 December 2018 by Ostentatio (talk | contribs) (adding damage spell resistance template)
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Main / Religion / Spells / Ice pillar


Ice pillar
Ice pillar
Stats

Faith: 35
Favor: 30
Difficulty: 10
Target: Tile, Creature
Casting time: 10 seconds
Cooldown time: 2 minutes

God

Only a Priest of Vynora, Nathan, Paaweelr, Smeagain can cast this spell



Description

Area damage spell. When targetted at a creature it deals two wounds, one to the head and one to the body.

Can be used to convert an enchanted tree or a grass tile into tundra.

Can take many casts, tests indicate that high channeling/soul depth helps a lot.

Method

  1. Activate your deity's statuette
  2. Right-click a tile
  3. Select Spells > Ice pillar

Offensive spell resistance

Many offensive spells in the game now also have their own resistances. These function identically to the healing resistance above, but have much lower maximum duration for their resistance values. The duration of this effect is based on how much damage is done, and will reduce all further damage on the target from the same spell.

The maximum duration of resistance various depending on the spell, and the reduction scales linearly from that mark. For example, if you have 1 minute of resistance remaining and the spell has a maximum resistance duration of 2 minutes, you will receive 50% normal damage from a further cast of that spell.

Ice pillar has a maximum resistance duration of 3 minutes.

Ice pillar.jpg