Main / Resources / Metal lumps
Description
A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.
Base metals
Moon metals
Notes
- An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
- Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature. Higher ql lumps will heat up faster.
Table of properties
Armour
Material
|
Damage Reduction |
Movement |
Glance
|
Adamantine |
5.00% |
5.00% |
|
Brass |
1.00% |
|
|
Bronze |
1.00% |
|
|
Copper |
-1.00% |
1.00% |
-2.00%
|
Electrum |
0.50% |
-1.00% |
2.00%
|
Empyrean |
2.00% |
|
|
Glimmersteel |
5.00% |
10.00% |
|
Gold |
-1.00% |
-5.00% |
2.50%
|
Iron |
|
|
|
Lead |
-2.50% |
-2.50% |
|
Seryll |
5.00% |
10.00% |
|
Silver |
-0.75% |
-2.00% |
1.00%
|
Steel |
2.50% |
|
|
Tin |
-1.75% |
2.00% |
|
Zinc |
-2.00% |
2.50% |
|
Weapon
Material |
Attack Speed |
Damage Dealt |
Armour Damage |
Parry Rate |
Extra Wound |
Extra Wound Type
|
Adamantine |
|
10.00% |
|
|
|
|
Brass |
|
-1.00% |
5.00% |
|
|
|
Bronze |
|
-1.50% |
7.50% |
|
|
|
Copper |
|
-35.00% |
|
|
30.00% |
Poison
|
Electrum |
-2.50% |
5% (Hunter creatures) |
|
|
|
|
Glimmersteel |
10.00% |
|
|
|
|
|
Empyrean |
|
7.5% (Hunter creatures) |
|
5.00% |
|
|
Gold |
-5.00% |
-2.50% |
5.00% |
|
|
|
Iron |
|
|
|
|
|
|
Lead |
|
-50.00% |
|
|
75.00% |
Poison
|
Seryll |
5.00% |
5.00% |
|
|
|
|
Silver |
|
10.00% (Hunter creatures) |
|
-2.50% |
|
|
Steel |
|
|
2.50% |
|
|
|
Tin |
4.00% |
-7.50% |
|
-5.00% |
|
|
Zinc |
5.00% |
-10.00% |
|
|
|
|
General
Material |
Price Modifier |
Damage Taken |
Decay Damage |
Shatter Resistance |
Imp Speed |
Creation QL |
Repair Speed
|
Adamantine |
8x |
-60% |
-60% |
15% |
|
|
10%
|
Brass |
6x |
-5% |
-5% |
|
2.50% |
10% |
|
Bronze |
5x |
-10% |
-15% |
|
|
5% |
2.50%
|
Copper |
5x |
15% |
-5% |
|
5% |
|
-7.50%
|
Electrum |
9x |
-10% |
-20% |
15% |
|
|
|
Empyrean |
9x |
-15% |
-15% |
25% |
|
-15% |
-5%
|
Glimmersteel |
10x |
-40% |
-40% |
25% |
|
|
5%
|
Gold |
10x |
20% |
-60% |
20% |
|
|
-5%
|
Iron |
|
|
|
|
|
|
|
Lead |
0.75x |
30% |
-20% |
|
10% |
5% |
-10%
|
Seryll |
12x |
-50% |
-50% |
100% |
|
|
5%
|
Silver |
8x |
2.50% |
-30% |
10% |
|
|
|
Steel |
2.5x |
-20% |
-30% |
|
|
|
2.50%
|
Tin |
|
20% |
-7.50% |
|
2.50% |
5% |
-2.50%
|
Zinc |
0.90x |
25% |
20% |
|
7.50% |
|
-5%
|
Special
Material |
Lockpicking Bonus |
Holy Items (Statuettes) |
Unicorn Shoes |
Anchor Effectiveness |
Pendulum AOE |
Bash Damage |
Created Item QL
|
Adamantine |
5% |
|
|
150% |
15% |
7.50% |
10%
|
Brass |
|
|
|
90% |
2.50% |
5% |
|
Bronze |
|
|
|
85% |
5% |
2.50% |
|
Copper |
-5% |
|
|
95% |
-5% |
-10% |
|
Electrum |
|
YES |
YES |
100% |
7.50% |
10% |
|
Empyrean |
2.5% |
YES |
YES |
115% |
17.5% |
7.5% |
|
Glimmersteel |
5% |
|
|
125% |
20% |
10% |
10%
|
Gold |
-2.50% |
YES |
YES |
170% |
10% |
10% |
|
Iron |
|
|
|
85% |
|
|
|
Lead |
-5% |
|
|
100% |
-10% |
20% |
|
Seryll |
5% |
YES |
|
125% |
25% |
7.50% |
|
Silver |
2.50% |
YES |
YES |
97.50% |
5% |
10% |
|
Steel |
5% |
|
|
85% |
2.50% |
5% |
|
Tin |
-2.50% |
|
|
80% |
-5% |
-10% |
|
Zinc |
-2.50% |
|
|
75% |
-5% |
-15% |
|