Water divining

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Revision as of 10:06, 3 November 2022 by Lovelie (talk | contribs) (The word "false-positive" was used incorrectly. Replaced with "false negative".)
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Main / Water divining

Description

Divining for water allows the detection of water sources beneath the surface using a pendulum.

Method

Stand on a tile and right-click the pendulum in your inventory, then select use.

Outcomes

The pendulum seems dead. 
There is no water nearby (or a false negative)
You think you detect some faint tugs in the pendulum. 
There is water nearby (5 to ~10)
The pendulum is starting to move, indicating a flow of energy somewhere in this area. 
There is water closer (3 to 4)
The pendulum is swinging in a circle, the area must have a buried water source within a few paces. 
There is water very close (2)
The pendulum swings rapidly back and forth! You are close to a water source! 
You are within approximately one tile of water (1)
The pendulum now swings frantically! There is something here! 
You are standing on a water source (0)

Notes

  • water sources will automatically fill up wells, fountains, ornate fountains and wall fountains placed on them, but not immediately. It can take up to ten minutes to be filled up.
  • divining doesn't require or use any skills.
  • divining can produce false negatives but not false positives ("seem dead" results can be false but if you find water in another try, it's really there).
  • The water source will function even if the well or fountain is in a mine or upper floors of a building, as long as it is on the water source tile.
  • Higher quality makes pendulums less likely to give false negatives.