Diseased

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Revision as of 13:10, 29 January 2023 by Ame (talk | contribs) (→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%)
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Main / Diseased

Description

A disease can be caught by animals being poorly treated and may pass to other animals or players.

Animals

A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).

Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.

To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).

See also

Player

  • As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
    • It is also possible to catch a disease from contact with many non-diseased animals or players.
    • It's possible to catch a disease when multiple accounts are embarked on the same vehicle.

You will be notified with the following line in the event window in orange text:

You scratch yourself. What did you catch now?
  • The following actions will help you to get rid of a disease:
    • Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
    • Stand on a tile with enchanted grass.
    • Have Humid Drizzle or Heal cast on you.
    • Death removes the disease, when you respawn.
    • Curing disease may require that players/animals are moved to separate tiles, even when using spells.
  • Once you lose the disease, you will be notified with the following line in the event window:
You feel a lot better now as your disease is gone.

Notes

  • It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)