Table of weapons
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This table contains the statistics of all weapons in the game.
If an item is not listed here, it will not be used as a weapon, even if equipped.
See also Category:Weapons
Table of Weapons
Legend
Note: Most or all of these values are modified by other factors during combat, and should generally only be used for comparing weapons to each other.
- Name: Name of item
- Skills: Parent skill category to which the weapon belongs.
- Damage Type: The type of damage the weapon deals by default.
- Wielding: Whether the weapon is held in one or both hands.
- Weight: How much the weapon weighs by default.
- Strength: How much damage the weapon deals per hit.
- Attack Speed: How much time, in seconds, it takes to swing the weapon.
- Strength/Second: Damage per second (Strength divided by Attack Speed).
- Critical Chance: Modifies chance to perform a critical hit with the weapon.
- Reach: How far away the wielder can be from the opponent and still be within optimal range.
- Parry Percent: Modifies chance to parry with the weapon.
- Skill Penalty: Penalty to Combat Rating, normally applied to weapons primarily used as tools, such as pickaxes and sickles.
Name | Skills | Damage Type | Wielding | Weight | Strength | Attack Speed | Strength/ Second | Critical Chance | Reach | Parry Percent | Skill Penalty |
---|---|---|---|---|---|---|---|---|---|---|---|
Short sword | Swords > Shortsword | Slashing/Piercing | One-handed | 2.0kg | 4.0 | 3.0s | 1.333 | 10% | 2 | 100% | 0 |
Long sword | Swords > Longsword | Slashing/Piercing | One-handed | 3.0kg | 5.5 | 4.0s | 1.375 | 1% | 3 | 100% | 0 |
Two handed sword | Swords > Two handed sword | Slashing/Piercing | Two-handed | 4.0kg | 9.0 | 5.0s | 1.800 | 5% | 4 | 100% | 0 |
Sword of Magranon | Swords | Slashing/Piercing | Two-handed | 5.0kg | 15.0 | 5.0s | 3.000 | 8% | 4 | 100% | 0 |
Small maul | Mauls | Crushing | One-handed | 3.0kg | 4.5 | 3.0s | 1.500 | 1% | 2 | 100% | 0 |
Medium maul | Mauls | Crushing | One-handed | 4.0kg | 8.0 | 5.0s | 1.600 | 3% | 3 | 100% | 0 |
Large maul | Mauls | Crushing | Two-handed | 5.0kg | 11.0 | 6.0s | 1.833 | 3% | 4 | 100% | 0 |
Hammer of Magranon | Hammers | Crushing | One-handed | 7.0kg | 18.0 | 6.0s | 3.000 | 8% | 4 | 100% | 0 |
Sceptre of ascension | Mauls | Crushing | One-handed | 5.0kg | 17.0 | 6.0s | 2.833 | 8% | 3 | 100% | 0 |
Huge shod club | Clubs | Crushing | Two-handed | 15.0kg | 7.0 | 6.0s | 1.167 | 1% | 4 | 100% | 2 |
Small axe | Axes | Slashing | One-handed | 1.5kg | 5.0 | 3.0s | 1.667 | 0% | 2 | 30% | 0 |
Large axe | Axes | Slashing | One-handed | 2.0kg | 6.5 | 4.0s | 1.625 | 3% | 4 | 30% | 0 |
Huge axe | Axes | Slashing | Two-handed | 2.5kg | 12.0 | 6.0s | 2.000 | 5% | 5 | 20% | 0 |
Long spear | Polearms | Piercing | Two-handed | 2.7kg | 8.0 | 5.0s | 1.600 | 6% | 7 | 100% | 0 |
Spear | Polearms | Piercing | Two-handed | 3.7kg | 9.0 | 5.0s | 1.800 | 6% | 7 | 100% | 0 |
Halberd | Polearms | Slashing | Two-handed | 4.5kg | 9.0 | 5.0s | 1.800 | 6% | 6 | 100% | 0 |
Staff (metal) | Polearms | Crushing | Two-handed | 3.0kg | 8.0 | 4.0s | 2.000 | 0% | 3 | 100% | 0 |
Staff (wooden) | Polearms | Crushing | Two-handed | 2.0kg | 2.0 | 3.0s | 0.667 | 0% | 2 | 100% | 0 |
Staff of land | Crushing | Two-handed | 3.0kg | 8.0 | 4.0s | 2.000 | 0% | 3 | 100% | 0 | |
Leather knife | Piercing | One-handed | 0.40kg | 0.5 | 2.0s | 0.250 | 0% | 1 | 0% | 2 | |
Carving knife | Knives > Carving knife (skill) | Piercing | One-handed | 0.40kg | 1.0 | 2.0s | 0.500 | 0% | 1 | 100% | 2 |
Butchering knife | Knives > Butchering knife (skill) | Piercing | One-handed | 1.20kg | 1.5 | 2.0s | 0.750 | 0% | 1 | 100% | 1 |
Sacrificial knife | Piercing | One-handed | 1.23kg | 1.5 | 2.0s | 0.750 | 3% | 1 | 100% | 1 | |
Crude knife | Piercing | One-handed | 0.40kg | 1.0 | 4.0s | 0.250 | 0% | 1 | 0% | 3 | |
Crude pickaxe | Piercing | One-handed | 3.00kg | 1.0 | 6.0s | 0.167 | 0% | 1 | 0% | 5 | |
Crude shaft | Crushing | One-handed | 1.00kg | 1.0 | 3.0s | 0.333 | 0% | 1 | 0% | 5 | |
Crude shovel | Crushing | One-handed | 2.00kg | 1.0 | 6.0s | 0.167 | 0% | 1 | 0% | 5 | |
Crude axe | Crushing | One-handed | 3.00kg | 1.0 | 5.0s | 0.200 | 0% | 1 | 0% | 5 | |
Awl | Piercing | One-handed | 0.40kg | 1.0 | 3.0s | 0.333 | 0% | 1 | 0% | 2 | |
Scissors | Piercing | One-handed | 0.40kg | 0.5 | 2.0s | 0.250 | 0% | 1 | 0% | 2 | |
Pickaxe | Piercing | One-handed | 2.0kg | 1.5 | 5.0s | 0.300 | 0% | 3 | 10% | 3 | |
Hatchet | Slashing | One-handed | 2.5kg | 1.0 | 5.0s | 0.200 | 0% | 2 | 10% | 3 | |
Shovel | Slashing | One-handed | 2.0kg | 1.0 | 5.0s | 0.200 | 0% | 4 | 100% | 3 | |
Rake | Slashing | One-handed | 1.2kg | 0.5 | 5.0s | 0.100 | 0% | 5 | 100% | 3 | |
Saw | Slashing | One-handed | 1.2kg | 0.5 | 5.0s | 0.100 | 1% | 2 | 0% | 3 | |
Sickle | Slashing | One-handed | 0.5kg | 6.0 | 3.0s | 2.000 | 2% | 2 | 20% | 2 | |
Scythe | Slashing | Two-handed | 1.2kg | 9.0 | 5.0s | 1.800 | 8% | 5 | 20% | 2 | |
Hammer | Crushing | One-handed | 1.4kg | 0.5 | 3.0s | 0.167 | 0% | 1 | 10% | 3 | |
Mallet | Crushing | One-handed | 1.2kg | 0.3 | 3.0s | 0.100 | 0% | 1 | 10% | 3 | |
Crowbar | Clubs | Crushing | One-handed | 2.0kg | 4.5 | 3.0s | 1.500 | 1% | 2 | 100% | 0 |
Belaying pin | Crushing | One-handed | 0.5kg | 2.0 | 3.0s | 0.667 | 0% | 1 | 100% | 2 | |
Plank | Crushing | 2.0kg | 0.5 | 4.0s | 0.125 | 0% | 2 | 100% | 3 | ||
Shaft | Crushing | One-handed | 1.0kg | 0.5 | 4.0s | 0.125 | 0% | 2 | 100% | 3 | |
Branch | Crushing | One-handed | 2.00kg | 1.0 | 6.0s | 0.167 | 0% | 1 | 0% | 3 | |
Short bow* | Archery | Crushing | Two-handed | 1.0kg | 0.0 | 1.0s | 0.000 | 0% | 1 | 100% | 9 |
Reflex bow* | Archery | Crushing | Two-handed | 1.0kg | 0.0 | 1.0s | 0.000 | 0% | 1 | 100% | 9 |
Long bow* | Archery | Crushing | Two-handed | 1.0kg | 0.0 | 1.0s | 0.000 | 0% | 1 | 100% | 9 |
Effective ql curve
Weapons up to quality 70 have an effective ql curve.
Actual QL | Effective QL |
---|---|
1 | 20 |
10 | 34.7 |
20 | 43.6 |
30 | 50.4 |
40 | 56.1 |
50 | 61.2 |
60 | 65.8 |
70 | 70 |
80 | 80 |
90 | 90 |
100 | 100 |
Notes
- *Weapon statistics for bows are those used when wielding the bow in melee combat, not when using it for actual archery.