Wurm Server Release Notes 2024
Main / Wurm Server Release Notes 2024
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
Contents
- 1 Patch Notes 03-SEP-2024
- 2 Patch Notes 28-AUG-2024
- 3 Patch Notes 27-AUG-2024
- 4 Patch Notes 06-AUG-2024
- 5 Patch Notes 30-JUL-2024
- 6 Patch Notes 16-JUL-2024
- 7 Patch Notes 09-JUL-2024
- 8 Patch Notes 05-JUL-2024
- 9 Patch Notes 02-JUL-2024
- 10 Patch Notes 26-JUN-2024
- 11 Patch Notes: Guidance, Portals, Actions and more! 24-JUN-2024
- 11.1 New Server: Guidance
- 11.2 New Feature: Quests
- 11.3 New Feature: Yards
- 11.4 New Feature: Building packing & deployment
- 11.5 Quality of Life & New Player Experience Improvements
- 11.6 Change: Action System Rework
- 11.7 New Feature: Action Queue Window
- 11.8 Change: Toolbelts
- 11.9 Change: Quickbar Improvements
- 11.10 Change: Default Actions
- 11.11 New Feature: Portals
- 11.12 Change: New Terrain Renderer
- 11.13 New Feature: Eye Adaptation ("Auto Exposure")
- 11.14 Change: Lighting Improvements
- 11.15 Change: Client Improvements
- 11.16 Other: Server Changelog
- 12 Patch Notes 16-APR-2024
- 13 Patch Notes 26-MAR-2024
- 14 Patch Notes 13-FEB-2024
- 15 Patch Notes 23-JAN-2024
- 16 Patch Notes 16-JAN-2024
Patch Notes 03-SEP-2024
[Server Changelog]
- New: Portuguese language global chat has been added (Portuguese GL). This will open by default for players with their system language set to Portuguese, and can be added and removed manually in your player profile (right click the inventory, then navigate to Manage -> Profile).
- New: Added temple model.
- Temples now have a proper icon and model.
- Temples now act as light sources, and are always lit. The color of the lighting can be changed like that of a lamp (this requires 5 liters of dye).
- Change: Mission structures may now be moved and rotated on-deed by anyone with permission to do so.
- Bugfix: Fixed a potential cause of friends going missing from friends lists.
- Bugfix: Fixed cases of creatures not having their branding status properly loaded when the creature is brought from another server in a creature cage, or when it is not online at server start due to being tamed. Creatures that were affected by this bug should now have their brands load properly, as no information should have been lost.
- Bugfix: The /playtime command should now show the correct starting date after transferring once to the cluster your character started on.
- Bugfix: Fixed items not being removed from tiles properly when their item pile is dragged to another pile or container.
- Bugfix: Server optimizations to hopefully prevent lag on Harmony.
- Bugfix: Fixed a server crash cause that took down Guidance recently.
[Client Changelog]
- Change: Tweaked reflective materials to show the item texture and color better
Patch Notes 28-AUG-2024
[Client Changelog]
- Bugfix: Fixed keybinds not using all of the items in a targeted item stack, for example when using the add to creation window keybind.
[Server Changelog]
- Bugfix: Using the portal to Chaos should work again now.
Patch Notes 27-AUG-2024
[Client Changelog]
- Change: "Quick keybinding" setting can now be changed from inside the game, instead of only in the launcher.
- Change: Reflective items will now show more of the original material and texture by tinting the reflections.
- Bugfix: Fixed a rare client crash that could happen when performing various actions.
- Bugfix: Fixed movement speed while walking inside some fence plans.
- Bugfix: Fixed several issues with the Action Queue showing actions it shouldn't.
- Bugfix: Tutorial will now again recognize the journal window being opened
- Bugfix: Tutorial notification window will automatically close when a player is moved to Guidance
- Bugfix: Dragging multiple stacks of items should properly move all of them again.
[Server Changelog]
- New: Added "Lindwyrm Bench" monthly skin to Marks Shop.
- New: A title has been added for 100 skill in Trebuchets. Congrats Zekezor!
- Change: Drifting of unmanned boats has been removed, even if they are not moored with a mooring anchor. Drifting has rarely ever occurred in practice due to bugs, and rather than cause significant inconvenience for players by fixing that, we've made the decision to officially remove it. Mooring anchors will still prevent players from dragging or pushing boats without permission.
- Change: New tree growth will now destroy any tree stump that already exists on the tile.
- Change: Dig to pile is now enabled by default for new accounts.
- Change: Fight skill will now transfer between Defiance and Northern Freedom Isles.
- The first transfer will take the higher skill value from both sides, replacing the lower one. Afterwards it will transfer as usual just like the other skills.
- Change: Various changes for portals on servers with player made kingdoms.
- Village tokens in PMK capitals can be used as portals for kingdom members.
- When using a portal to get to Chaos, you'll only see options for locations of your Chaos kingdom.
- If after using a portal you arrive on Chaos to find that you've been removed from your kingdom, you'll be redirected to a Freedom kingdom starter deed.
- Changing PMK capitals now has a one week cooldown instead of 6 hours.
- Village tokens in PMK capitals can be used as portals for kingdom members.
- Bugfix: Various changes and bug fixes for the new Flatten and Level actions to improve usability and better match the old actions.
- When a tile like grass is destroyed by the action, it now always turns into dirt, never to sand.
- Flattening a tile border is now 5 seconds per tick instead of 10 seconds, like the old action.
- Libila and Magranon priests are once again blocked from flattening or leveling surface tiles.
- Flattening and leveling near clay, tar, or peat once again has a much longer timer.
- You can no longer flatten or level while standing on a bridge.
- Flatten and Level now work under bridges, using the same rules for whether or not you'd be able to dig or drop dirt in that location. For example, you can't flatten a tile with a bridge support.
- Action timers for Flatten and Level should now be correct across the board, except in cases where the action is canceled prematurely due to an error (such as hitting the rock layer).
- The order in which tile corners are modified by a Flatten or Level action is randomized on each tick of the action, similar to how the old action worked. For example, when lowering a tile with Level, it will no longer lower the same corner every single time until it's flat before moving on to the other corner.
- Raising unchangeable tiles like clay, tar, peat, and trees using Flatten or Level is no longer possible.
- To prevent wasted time, a Flatten or Level action will cancel immediately and send the error if the first tick would result in no change, instead of waiting for that first tick to finish.
- Bugfix: The new Feed and Tame actions have been improved, and some bugs have been fixed.
- Sleep powder and other no-drop items can no longer be fed to anything other than yourself.
- Source seeds have been given lower priority, so feeding or taming from a container with other items the creature can eat should prioritize using those items to prevent unhappy accidents.
- Error messages have been improved. When right-clicking a creature or using a Feed or Tame keybind, a more specific error message is given if the item is edible but not by that creature, such as trying to feed onions to a carnivore. If a completely inedible item is used by performing the action with a keybind, the error message is more clear about the item being completely inedible.
- Taming with source seeds is now only possible if the creature would benefit from their effects, as was already the case with the Feed action.
- Seals can now eat source seeds, for all your seal husbandry needs.
- The old "Tame" and "Feed" actions should no longer appear in right-click menus accidentally.
- Source seeds may once again be fed to female creatures regardless of whether they are hungry or not.
- Bugfix: Several changes and bug fixes for bashing floors, roofs and bridges to make the system more convenient and consistent with destroying house walls.
- Bashing a floor, roof, or bridge section is now much more similar to bashing a wall in terms of which types of weapons do the most amount of damage. This also means that bashing them with items that are not weapons (for example, liquids or handfuls of pumpkin seeds) is no longer possible.
- Bashing an unfinished floor, roof, or bridge section now grants a bonus to the amount of damage done scaling with how unfinished it is, similarly to walls.
- Bashing a ladder opening does significantly more damage than it would to a normal floor of the same material, much like arched walls compared to other walls.
- Bashing a bridge section now gets a large bonus to damage if another bridge section adjacent to it is only a planned section with nothing built (due to being destroyed or simply not being started yet). This should make destroying an entire bridge much easier once the first section is destroyed through decay or player action. This bonus gives 6 times normal damage for most types of bridge sections, and 3 times normal damage for supports, since missing a nearby section would not destabilize them as much.
- Bugfix: Various tweaks to quests on Guidance.
- The "Mallets & Sickles" quest no longer requires you to have the hatchet in your toolbelt when cutting down a tree. Instead, a new quest stage has been introduced at the beginning of the quest requiring you to put a hatchet inside a toolbelt and to equip the toolbelt.
- The "Mallets & Sickles" quest no longer gives a free large anvil in the middle of the quest. Instead, a new quest stage has been introduced requiring the player to create one.
- The "A Place to Call Home" quest will now retroactively award progress for planning and finishing a building if the player has already done those tasks. For example, a player who has already fully constructed a house on Guidance will be awarded that quest progress when they accept the quest, or upon logging in if they already have the quest active.
- Players will not lose progress in this quest as the result of these changes. If you have already completed the quest, it will stay completed, and a new stage will only need to be done if you have not progressed to that point in the quest yet.
- When earning rewards from quests, the message sent will now be displayed as on-screen text.
- Bugfix: Find route action optimizations.
- The find route action will no longer take a long time to show the village list.
- The selected route should no longer randomly reset when following it.
- Bugfix: Last held sermon info should now properly transfer servers when crossing via boat.
- Bugfix: Possible fix for creatures moving through fences and walls during server restarts
- Bugfix: Fixed items harvested from trellises and Wishing Trees having damage when they should not have.
- Bugfix: Fixed some tile effects not occurring if a fence is on the north or west side of the tile, including new trees spawning, Investigate being made possible on the tile again, mycelium growing, and grubs spawning.
- Bugfix: Checks for fences surrounding a tile were failing in certain circumstances, and have been corrected. This corrects Investigate difficulty near fences as well as Wrath of Magranon not always damaging fences properly.
- Bugfix: Custom skin information is now displayed when examining plantable items such as chairs and torch lamps.
- Bugfix: New actions will now be stopped by empty fatigue.
- Bugfix: New actions now properly trigger the "actions performed" achievement.
- Bugfix: New actions now properly trigger enchantment decay the same as old actions.
- Bugfix: Using a portal to travel via another server should no longer fail when it can't find an expected portal location.
- Bugfix: Ornate puzzle boxes will no longer be used as ritual mission items
- Bugfix: Creation of large sleds should no longer be required for missions.
- Bugfix: When chopping felled trees, the resulting logs should now fall to the ground more consistently, as they did prior to the actions update. This should also fix the action creating piles of more than 100 items.
- Bugfix: Tempering once again uses data from the improved item for the action timer instead of the water, and no longer uses the water in the related skill checks.
- Bugfix: Mining cave floors and ceilings is no longer blocked if you have solid cave tiles to both the south and east of you.
- Bugfix: Maximum action queue length is now calculated immediately when logging in or when a player's Mind Logic value is modified for any reason, instead of having up to a minute of delay.
- Bugfix: Unloading an item from a container inside another container, such as unloading a felled tree from a raft inside a wagon, will no longer put the unloaded item's container into a buggy state.
- Bugfix: Removed all cases of duplicate "Mine" or "Remove Reinforcement" action in right-click menu when targeting a cave floor.
- Bugfix: Fixed glow runed items taking decay damage inside magical chests.
- Bugfix: General server performance improvements.
Patch Notes 06-AUG-2024
Server Changelog
- Bugfix: Fixed an issue in the last patch which caused untarred wooden plank pavement to possibly decay on-deed under certain circumstances.
Patch Notes 30-JUL-2024
Server Changelog
- New: Added "Dragon Lamp" monthly skin to Marks Shop
- Bugfix: Fixed some issues related to dredging.
- Dredging now properly fills the dredge when flattening or leveling.
- Dredging will no longer cause the dredged item to vanish mysteriously or overfill the dredge if dredging from a canoe.
- Dredging will now properly dredge the tile corner closest to you when targeting the boat.
- Bugfix: Fixed some issues related to gathering rift resources.
- New actions for gathering rift resources should now work properly.
- Duplicate old actions for gathering rift resources are no longer available.
- Bugfix: Fixed some issues related to cave reinforcements.
- Removing cave floor reinforcements once again works outside of a village.
- Trying to remove cave floor reinforcements now shows an error if the floor is prepared or paved.
- Distance checks when removing cave floor reinforcements have been fixed and should be similar to other tile-based actions now.
- Attempting to remove reinforcement from a clad wall now shows a more detailed error message.
- Bugfix: Fixed some issues related to bare wooden plank pavements. (plank pavements without tar applied to them)
- Highway markers can no longer be placed on bare wooden plank pavement; tar needs to be applied first.
- Bare wooden plank pavement will not decay if there is a highway on the tile, to prevent disruption of existing highways.
- Bare wooden planks now decay even on tiles that have no items or creatures on them.
- Bugfix: Various changes have been made to a certain recipe utilizing golden pepper, which is possible to cook now.
- The options for possible heat sources have been expanded.
- A cake tin is no longer considered a valid cooking container for this recipe.
- Bugfix: New actions will now properly break stealth when they should.
- Bugfix: Players on Guidance who already own a building are no longer blocked from receiving ownership of vehicles and other non-building objects.
- Bugfix: Fixed portal description for Independence incorrectly calling it a Northern Freedom Isles server.
- Bugfix: Harvesting trellises should work properly again.
- Bugfix: Harvesting at Fo holy sites should work properly again.
- Bugfix: Corrected stamina usage for the new above-ground Level action.
- Bugfix: Level and Flatten should once again allow you to get up to 300 slope.
- Bugfix: Fixed the previous fix for building fences on deed borders underground. You should now be able to build fences on tile borders along all edges of the village.
- Bugfix: The height of a vehicle seat should no longer put you out of range of items you're holding during certain actions.
- Bugfix: Fixed some causes of items vanishing from piles when taken.
- Bugfix: Removed unintended behavior when using a surface mining action on a tile border through keybinds. You must now target a tile or tile corner specifically.
- Bugfix: Wild hives should no longer let a tree be cut down multiple times.
Patch Notes 16-JUL-2024
Server Changelog
- Change: Hedges and non-blocking fences (such as woven fences, low rope fences, and flowerbeds) are no longer considered valid protection for yard enclosures.
- Change: Added "ladder" as a valid target category for default actions.
- Bugfix: Harvesting grain from large planters using a scythe will now provide tool skill in the same manner as harvesting from a crop tile.
- Bugfix: Large planters will no longer use a tool for timer calculations or in any other manner unless it is a scythe being used to harvest grain.
- Bugfix: Mining depth fixes.
- Depth checks when mining cave walls, floors, and ceilings have been fixed. The lowest you can mine a cave floor is now always 25 below sea level.
- Cave walls may be mined as long as none of the corners of the cave wall tile have a floor below this depth.
- Cave ceilings may be mined regardless of the depth of the floor, as long as the ceiling is not too high.
- Bugfix: Ornate puzzle boxes may now transfer freely between all servers, including Guidance.
- Bugfix: Level and Flatten skill gain size now matches what it was in the old actions system.
- Bugfix: Leveling or Flattening a tile border should now more reliably check for which surrounding tiles can't be modified.
- Bugfix: Leveling and Flattening now only give skill when the skill actually modifies a tile.
- Bugfix: Fixed damage calculations for chopping down shriveled trees and bushes.
- Bugfix: Duplicate "tar" action has been removed from the right-click menu.
- Bugfix: Tarring floor boards and replacing highway pavement should now work properly.
- Bugfix: Fixed being able to open a cave tunnel with an open cave directly to the side of the cave entrance.
- Bugfix: Action range checks have been corrected when targeting tile borders and corners with new actions, such as Dig, Flatten, and Level.
- Bugfix: Targeting a tile corner with the Dig action will now work properly, both when using the right-click menu and when using a keybind.
- Bugfix: New actions on bridge parts should now show up in the right-click menu properly.
- Bugfix: Flatten and Level using a dredge now works properly while on a boat.
- Bugfix: Flatten and Level using a dredge now has dirt correctly go into the boat and dredge container.
- Bugfix: Fixed invalid actions being added to the queue in some cases via default action use.
- Bugfix: Fixed some issues resulting in default actions showing for targets they shouldn't have - such as climbing crude fences.
Patch Notes 09-JUL-2024
Server Changelog
- Bugfix: Bashing fences inside a building you own now works properly with less than 21 Body Strength.
- Bugfix: Fixed sleep bonus inactivity timer not being reset by new actions.
- Bugfix: New actions with short action timers should once again have similar skillgain to before.
- Bugfix: New actions will now consume fatigue properly.
- Bugfix: Fixed work music start not being triggered by new actions.
- Bugfix: Planting hedges and flowerbeds will now search containers inside the inventory for the required items, not just the inventory itself.
- Bugfix: Tending crops with new new actions system will now do the same amount of damage to the rake as the old actions system.
- Bugfix: Fires will no longer burn out faster if they are underground when it’s raining.
- Bugfix: Fixed another cause of flattening and leveling not changing tiles to or from rock when it should.
- Bugfix: Fixed restlessness value being updated erroneously after using a portal.
- Bugfix: Item temperature will now be saved more reliably instead of sometimes rolling back to a previous value.
Patch Notes 05-JUL-2024
Server Changelog
- Change: Item creation time on Epic has been significantly shortened to better match their previous lengths.
- Due to the complexity of the code and bugs in the old timer calculations, these may still be faster than they used to be in some circumstances, and slightly slower in other circumstances, compared to before the launch of the action system rework.
- Change: Actions in the new action system have had their timer lengths reduced further in order to better match the behavior of the old action system.
- Bugfix: Fixed the hand not being automatically selected for actions in the new action system, such as pottery improvement.
- Bugfix: Finishing a fence on any side of a yard tile should now properly try to validate the yard as protected.
- Planting hedges and flowerbeds will now also inform the player about changes to yard protection as a result.
- Bugfix: Removing a building or yard tile should no longer be blocked due to lack of skill even when your Carpentry skill is high enough.
- Bugfix: Fixed an issue causing house packing with a puzzle box to end the action before renaming the item or fully destroying the structure.
- Bugfix: Reeds can once again be planted on tiles where only one corner is underwater, instead of requiring all of them to be.
- Bugfix: Fixed water depth checks when planting rice and reeds as field crops.
- Bugfix: Creatures should no longer let you interact with their body parts to manage your settlement.
- Bugfix: Hedges that have already been chopped down should no longer allow you to chop them down.
- Bugfix: Removing reinforcements is once again limited to while on deed.
- Bugfix: Corrected tool belt item limits to be the intended (2+(ql/10)+rarity). Toolbelts over 99.5ql will count as being 100ql.
- Bugfix: Dredges should once again hold both dirts properly while dredging.
- Bugfix: Surface mining on cliffs should now work again.
- Bugfix: Level and Flatten should work with a dredge while on a boat again.
- Bugfix: Deities should once again frown upon improving fences and mine doors.
- Bugfix: You should no longer be able to complete actions (such as lead) on dead creatures.
- Bugfix: "Stop leading" should no longer be interrupted by things such as walls or fences.
- Bugfix: Tame should no longer use the active item in the skill check.
The bonus skillgain and affinity event will be enabled shortly after the servers come back up from the maintenance. The extra premium time, as announced before, will be granted during the maintenance to every character that's currently premium.
Patch Notes 02-JUL-2024
Server Changelog (previous week)
- Bugfix: Settlement management actions should work again from the settlement deed.
- Bugfix: Copying a house plan, deploying a house plan, and repairing will now properly stop the action if the player moves.
- Bugfix: Thatch can now be planted inside buildings again.
- Bugfix: Fixed players being able to mine cave floors 1 unit of height deeper than intended.
- Bugfix: Fixed being able to plant hedges and flower beds underwater if the other end of the border is above water.
- Bugfix: Fixed being unable to plant hedges and flower beds next to certain tile types when you should be able to.
- Bugfix: Fixed not being able to repair while moving while on a vehicle.
Server changelog (Current)
- Bugfix: Taming actions will now take priority over combat again.
- Bugfix: Fixed leading not being properly queued.
- Bugfix: Default actions on items inside containers should now work properly.
- Bugfix: Mining down a reinforced cave exit is no longer possible.
- Bugfix: Mining down a cave exit border is no longer possible.
- Bugfix: It is once again possible to mine ceilings near reinforced floors and walls.
- Bugfix: It is once again possible to mine walls near reinforced floors, and floors near reinforced walls.
- Bugfix: Digging a tile down to rock should now convert the tile to rock more reliably when it should.
- Bugfix: Fixed a bug preventing mining a wall next to a cave floor of maximum depth.
- Bugfix: Magranon players will once again receive alignment from mining cave walls.
- Bugfix: Fixed a problem with farming that resulted in erroneous crop quantities after failed tending actions.
- Bugfix: Harvesting a field should no longer damage items that aren't being actively used to harvest.
- Bugfix: A toolbelt with items inside should now fit properly inside a container if that container could hold all the items individually.
- Bugfix: Planting non-sprouts should no longer sound like planting sprouts.
- Bugfix: Fixed mining animation.
- Bugfix: Dredges should now hold the same amount of dirt when dredging as previously.
- Bugfix: Dredging on a boat will no longer fill the boat with more than 100 dirt.
- Bugfix: Fixed new Flatten and Level actions not changing affected tiles to the appropriate tile type.
- Bugfix: Fixed treasure hunt caskets not properly triggering on new actions.
- Bugfix: Fixed some cases of multiple "Level", "Flatten", and "Tame" entries appearing in right-click menus, or appearing when they shouldn't.
- Bugfix: New actions will fall back to using the current active item when there are no valid items in the toolbelt, instead of picking one randomly.
- Bugfix: Fixed new Tame action giving feedback about the edibility of seemingly-random items in your toolbelt when neither the activated item nor any toolbelt items were edible to the creature.
- Bugfix: Harvesting grains or hay with a scythe or pitchfork will now give skill for those items again.
- Bugfix: Fog spiders will no longer spawn on Guidance.
- Bugfix: Fixed some combat actions not cancelling properly when the player moved.
- Bugfix: Default actions on field should now work properly on all field types.
- Bugfix: Setting default actions on items in the world will now use their proper type name, instead of their hover information (e.g. "On any corpse" instead of "On any corpse of aged brown bear".
- Bugfix: When using a portal to leave Epic or Defiance, artifacts should once again drop to the ground instead of becoming hidden.
- Bugfix: Actions being interrupted by wounds will no longer sometimes put the action queue into a bugged state.
Client changes
- New: Added new tab switching keybinds for the quickbar. Toolbelt keybinds will now also work for the quickbar, to maintain compatibility with previously created settings.
- Keybind list: SWITCH_QUICKBAR1, SWITCH_QUICKBAR2, SWITCH_QUICKBAR3, SWITCH_QUICKBAR4, SWITCH_QUICKBAR5, SWITCH_QUICKBAR6, SWITCH_QUICKBAR7, SWITCH_QUICKBAR8, SWITCH_QUICKBAR9, SWITCH_QUICKBAR10, NEXT_QUICKBAR, PREV_QUICKBAR,
- Change: The Quests tab of the journal is now disabled by default on servers other than Guidance
- Change: Added temperature display to inventory container windows, such as toolbelts
- Bugfix: Minimizing the character window will no longer cause a client crash
- Bugfix: Quickbar's action buttons won't erronously appear if a quickbar with the action part closed, is near the screen edge
- Bugfix: Fixed ADD_TO_CRAFTING_WINDOW keybind and made it work with quickbar items
- Bugfix: Fixed inconsistently shiny walls on modern renderer. Note: We're aware that some walls and other objects still are too shiny, this bug is about walls next to each other having different visuals.
- Bugfix: Reduced large memory allocations, leading to reduced overall memory (RAM) used by the process
- Bugfix: Adventures (old journal tiers) will now update properly in the new journal and show the progress percentage
- Bugfix: Console commands "quickbar" and "toggle quickbar" will now open the new quickbar
- Bugfix: Permanent spell effects and status effects will no longer display an erroneous amount of time remaining in the spell effects window or status effects bar
Hotfix
- Change: You can now shift-drag items directly to container objects in the world
- Bugfix: Creation window should properly use stacks of items again
- Bugfix: Fixed moving stacks of items causing a crash or a client connection loss
- Bugfix: Friends list should no longer randomly break or lose friends on server transfers
- Bugfix: Fixed buff images displaying odd remaining times
- Bugfix: Fixed harvesting requiring an activated item and damaging the used item
- Bugfix: Fixed repair action taking longer than before and doing more damage to the item
- Bugfix: Remove reinforcement actions should be available again
- Bugfix: Digging should now continue to put dirt into your inventory (if there is room) after the pile you're digging to is full
Patch Notes 26-JUN-2024
Server Changelog
- Bugfix: Picking sprouts from trellises is now working again.
- Bugfix: Sheared wool quality is now calculated correctly again.
- Bugfix: Items harvested from trees and bushes are no longer damaged incorrectly when harvesting.
- Bugfix: Bracelets of Inspiration now work properly even when you might have otherwise failed the improve action.
- Bugfix: Mining meteorites should now work again.
- Bugfix: Action timers for actions that don't care about the active item (some harvesting actions for example) have been fixed.
- Bugfix: Skill checks for actions that don't care about the active item (some harvesting actions for example) have been fixed.
- Bugfix: Harvesting trellises and Wishing Trees should now work again.
- Bugfix: Queueing actions on a stack of items now properly uses your full queue again instead of one less.
- Bugfix: Reduced the amount of stamina used in shearing to bring it in line with milking.
Note: This update contains internal portal-related fixes, but we are not ready to enable them again yet until we go through a bit more testing. We're also working on improving client performance in any situation where it's lower than before this update.
Patch Notes: Guidance, Portals, Actions and more! 24-JUN-2024
The update finally arrived! It includes a new tutorial server, portals, a reworked action system, client rendering improvements, quality of life changes and so much more.
All major changes have been grouped into their own lists below for easier reading.
New Server: Guidance
- Added a special tutorial server for new players to learn the game named Guidance
- Web shop items can't be bought while on Guidance
- Mail can't be sent between Guidance and other servers
- Treasure hunts, rifts, holy sites and the highway system are disabled
- Many stronger/high-difficulty creatures are prevented from spawning
- Unique creatures are prevented from spawning
- Becoming priest is not possible on Guidance, priests travelling there from other servers can't cast spells
- All skills are limited to 30 while on Guidance
- Player-owned villages/deeds are disabled on Guidance, use building permissions and the new yard system to protect your property instead
- Players can only own one building at a time
- Newbie buffs, including the new item protection buff, have their timer frozen while playing on Guidance, making them effectively permanent until you are leaving the server
- Wells and fountains are always refilled, no matter what tile they are on
New Feature: Quests
- Quests given by NPCs have been added to Guidance, to help introducing new players to the gameplay
- NPCs with quests available have a "!" icon above their head
- The "Talk" option in the right-click menu of such NPCs opens a dialogue window with all the details
- An improved "Journal" window was added to the quick bar where you can always track your quest progress
- Quests can have multiple stages with multiple goals
- Quests can have rewards for completing or starting them, reward details are displayed in the NPC dialogue or Journal window
New Feature: Yards
Added a yard system to Guidance which lets you protect small areas surrounded by fences
- The "Expand yard" and "Remove yard" options are available in the right-click menu for tiles when a mallet, hammer or trowel is activated
- Yard tile sections are only protected if connected to a building at some point
- The building which owns the yard must be entirely surrounded by walls or fences
- The "View protection" option in the right-click menu lets you view currently protected tiles and tiles which need additional fences for protection to apply
- Yard tiles can be invalid if not surrounded by fencing, making them removable by any player
- Yard tiles require the same amount of carpentry skill as adding tiles to a building, minus the skill required for the walls as yard tiles don't have those
- The total number of yard tiles is limited to the number of actual building tiles, so a 2x2 building for example would allow 4 yard tiles
- Yard tiles have the same placement restrictions as actual building tiles, which means they can't touch other buildings
- Items that are not allowed inside buildings are also not allowed inside yard tiles (such as mission structures or guard towers)
- Yard tiles can protect mine entrances as long as a mine door is present, removing the mine door will also remove the yard tile
- Yards prevent actions that would invalidate the yard, such as tunneling a cave entrance, unless the player has permission to modify the structure
New Feature: Building packing & deployment
- Added a building packing mechanic to transfer buildings from Guidance
- Added "ornate puzzle box" item as quest reward which lets you pack a building into it
- You must stand outside of a building owned by you on Guidance and activate the ornate puzzle box to get the "Copy building plan" option in the right-click menu
- This stores the entire building (excluding yard tiles) inside the ornate puzzle box and destroys the structure
- After moving to another server, the "Preview building" and "Deploy building" options will appear for the filled ornate puzzle box
- The area needs to be prepared (flat) and you need permissions for it in order to deploy the building from the box
- After the building is deployed, the ornate puzzle box is destroyed
- The ornate puzzle box cannot be dropped, traded or lost on death
- Deploying a packed building is not possible on PvP servers
Quality of Life & New Player Experience Improvements
- Fences within buildings (or their yards on Guidance) are now protected against destruction, lock picking or locking/unlocking using the building permissions
- Iron rocks now yield 2.0kg of iron lump instead of 0.8kg
- Bashing a fence, bridge or part of a building now always uses the same damage bonus you would get from having the deed permission to destroy structures as long as you are the owner of the structure
- In other words, bashing your own structures is now as fast as bashing structures as a village mayor
- Bashing a fence, bridge or part of a building no longer requires 21 body strength if you are the owner of the structure it is part of or if you are the mayor of the village it is in
- In other circumstances you now require 21 body strength in all cases
- "Reimbursements" action on settlement tokens is no longer shown when it's irrelevant/doesn't do anything anyway
- "Manage player payments" action on settlement tokens has been renamed to "Purchase premium time" and was moved out of the "Bank" submenu
- A new newbie buff has been added, granting item protection on death
- Changes have been made to action timers:
- Penalties to action speed caused by hunger, thirst or low stamina have been decreased, with the maximum penalty staying the same but partial penalties being substantially lower
- Having the water bar above 85% prevents thirst from affecting your action timers at all
- Most actions have had their maximum timer lengths shortened significantly
- These changes have the general effect of faster action timers at low skill, low stamina or low tool quality, with far less impact in cases where the timers were close to the fastest possible times already
Change: Action System Rework
- The whole system handling Actions is now more robust and has a lower impact on server performance
- Actions converted to the new system can always be bound to keys, be set as default action or are able to use the new toolbelt mechanic
- Converted actions: Dig, Flatten, Level, Dredge, Mine, Tunnel, Cultivate, Pack, Pave, Sow, Farm, Harvest, Cut down, Chop up, Prune, Pick sprout, Plant sprout, Shear, Tame, Brand, Unbrand, Milk, Groom, Feed, Lead, Stop leading, Climb up/down, Improve, Repair, Create map, Settlement related actions (Add to upkeep, Settlement management, ...)
- Some converted actions may have minor changes made to their functionality to fix various bugs or to improve their usage
- Invalid actions are now visible in the right-click menu and show more informationabout what is needed in order to complete them
- These invalid actions can be enabled and disabled by clicking the [?] icon in the top right-hand corner of the right-click menu
- This should help new players to understand what to do how, the "Dig" option for example shows up and hints that you need a shovel set as active item
- Some actions now have embedded options in the right-click menu, indicated by a triple-dot icon on the right edge
- Right-clicking the triple-dot icon allows you to toggle or select more options related to that action
- The "Dig to pile" option can be toggled for the "Dig" action that way for example
- Not all actions are converted to the new system yet, but will slowly be updated over time
- Converted actions are usually placed on top in the right-click menu, with icons showing their required active item
- If you run into any issues with actions not performing as they previously did, please create a bug report
New Feature: Action Queue Window
- The action queue is now visible in its own UI element inside the event window
- Actions in the queue can now be reordered or canceled in their UI window
- Holding alt while hovering an action in your queue shows more information about that action
- The action queue window can be undocked from the event window and moved around on the screen
- The action queue window can be hidden entirely by right-clicking the top right corner of the event window
Change: Toolbelts
- The existing toolbelt UI element has been removed, including all its functionality
- Toolbelts are now containers, holding up to 15 items (2 base, 1 additional for each 10 quality, 1 additional for each rarity level)
- While a toolbelt is equipped, all items inside are considered activated for actions which have been converted to the new actions system
- If your actual activated item is not valid for a given action, items inside your toolbelt are checked by the system to see if something from them will work
- If your actual activated item is valid, it will be used instead and the toolbelt items are ignored
- Actions which work with multiple items have their own preference list for items, "Cut down" will prefer a hatchet over axes, weapons or a saw for example
- If multiple items inside your toolbelt have the same preference level, the item with higher quality will be used
- An icon on the left in the right-click menu indicates what item will be used for the action
- More details about the action and the used item is available when hovering over the action in the action queue
Change: Quickbar Improvements
- Added a new quickbar which combines functionality from the existing quickbar, select bar and toolbelt
- The quickbar consists of two rows for slots, each slot able to hold an item or a quick bar button
- You can drag items from your inventory onto quickbar slots
- You can remove buttons by dragging them off the quickbar
- Clicking the [+] icon at the top right of the quick bar opens a menu with more buttons which can be dragged onto the quickbar
- The top row of the quickbar changes its contents based on the selected tab on the quickbar, making large amounts of items and buttons available for it
- You can create up to 10 tabs by clicking the [+] next to an existing tab
- The bottom row of the quickbar will not change when selecting a different tab, allowing a static list of commonly used items or buttons
- Clicking an item on a quickbar slot will activate it
- Quickbar slots can be bound to a key by hovering the slot with your mouse pointer and holding the key you want to bind it to
- You can scroll with your mouse wheel to activate items in the top row when hovering your mouse pointer over the quick bar
- The arrow on the far right corner of the quickbar allows you to toggle the select bar
- The lock icon on the quick bar locks all slots to prevent accidental changes to them
- The size of the quickbar can be adjusted by right-clicking it
Change: Default Actions
- Default actions have been changed from a static list of action combinations to a dynamic, customizable system
- Default actions must be enabled in the user interface tab in the client settings in order to work
- When hovering something that has a valid default action, the default action keybind and the name of the action that will be performed are shown
- If "Repeat action" is bound to a key, the last action performed on that target type is also shown so you can repeat the action with that key
- The new star button in the top right of the right-click menu can be used to edit your default action configuration for the currently active item and target type
- When hovering the star button with your mouse, you can hold down a key to change the default action keybind
- The currently set default action for the given combination is highlighted in the right-click menu
- Clicking the star button lets you edit your default action for the current combination of the active item and target type
- Clicking the star button will start the "edit mode", making valid options for the default action begin to flash
- Clicking a highlighted action (the current default) in edit mode will remove that default rule from your settings
- Clicking a non-highlighted action while in edit mode will set that as new default for the current combination of active item type and target type
- Advanced customization for default action rules is available when right-clicking a valid action while in "edit mode"
- The first option is the rules related to the active item, letting you select any item of the current item type (e.g. any hatchet), just the current item (e.g. a specific hatchet), any item, or any item that match any of the selected categories
- After selecting the active item rules, you can select the rules relating to the current target of the action
- Similar to the active item options, these let you choose any of the target type (e.g. any birch tree), just the current target (e.g. a specific birch tree), a broad "any" category (e.g. any tile), or any target that matches any of the selected categories
- These advanced rules can differentiate between being mounted, not mounted, or both, which can be toggled between by clicking the very bottom option of the target rules before selecting the target rule
- Once a new default action has been set for the current active item and target pairing, if any other default actions that exist have a higher priority than the newly set rule, they may be removed from your configuration to ensure the new default works
- The new default action settings are saved in their own configuration file alongside any other settings files the game client creates (e.g. the keybindings file)
- The client is shipped with a preset file of default actions, allowing you to use many of the new default actions immediately without having to customise anything
New Feature: Portals
- Added a new portal system, allowing access to all servers with a single character
- The new portals (big blue crystals) will soon become available in starter towns on PvE servers and Chaos, allowing you to select another starter town on your current server or on another server to teleport to
- Your current server and the destination server combination will determine what will transfer together with you
- Travelling between Southern Freedom Isles (SFI) and Nothern Freedom Isles (NFI) transfers everything but items
- Travelling to a server which is also reachable with a boat transfers everything that would also transfer when you would be travelling with a boat
- Existing transfer rules between Northern Freedom Isles and Defiance are unchanged, use the PvP portal like before to travel between these servers
- Existing transfer rules between Southern Freedom Isles and Epic are unchanged, use an Epic portal like before to travel between these servers
- All servers have a direct link to Guidance, where everything except items will transfer to
- When leaving Guidance, all items you have will transfer together with you (away from Guidance)
- When travelling to Guidance from another server, you must return to that server first before you can continue travelling to another server
- The master cape is exempt from item transfer rules and will always follow you to any server
- There is a 10 minute cooldown for using the portals
Change: New Terrain Renderer
- The terrain renderer has been completely rewritten
- Added support for mesh tessellation, which adds fine geometric details to tiles depending on their texture
- Remastered all terrain textures to higher resolution for more details
- The video memory usage (VRAM/GPU memory) should be lower by a few hundred megabytes now
- Only available when the modern renderer is selected in the graphics settings
New Feature: Eye Adaptation ("Auto Exposure")
- The total brightness of displayed objects on screen now affects the scene exposure, preventing overly bright scenes
- This prevents light sources making snow tiles blindingly white and reduces overall light intensity when many light sources are around
- Only available when the modern renderer is selected in the graphics settings
Change: Lighting Improvements
- Added moonlight and moon shadows
- Fixed sun shining through objects after sunset
- Updated light rendering formulas to more modern calculations, better incorporating the specular light component
- Updated ambient lighting (base light independent of light sources) to use hemispheric lighting, which makes objects in low light scenes more detailed
- Added environment reflections to metallic objects
- Only available when the modern renderer is selected in the graphics settings
Change: Client Improvements
- Implemented multiple major performance improvements
- Some new rendering features might negate these improvements, please report situations with worse performance than before so we can investigate
- The modern renderer is still disabled on Mac until we can fix the remaining issues on MacOS which emerged during testing
Other: Server Changelog
- Change: Pushing, placing and dragging other peoples items onto lava is possible again on PvP servers
- Change: Added the ability for alliance capitols to enable/disable sending alliance messages to Discord
- Change: Offdeed fences on PvP servers are now 5x easier to bash (with a 5 second bash timer)
- Bugfix: Vehicles and mounts can now be commanded once reaching the exact required skill instead of requiring skill higher than that value
- This allows new players to ride donkeys without the need to raise their body control skill at least once
- Bugfix: Updated text for achievements related to foraging and botanizing
- Bugfix: Fences can now be constructed on all edges of a village underground
- Bugfix: "Lore" should work more consistently now on containers with recipe ingredients inside
- Bugfix: Fixed rare cause of a server crash due to meditating
- Bugfix: Added creator name to items purchased from the rift store
- Bugfix: Containers with glow runes applied to them will no longer give a false warning that items placed in or on them might be burned
- Bugfix: Fixed wrong names of some vehicles in the vehicle management window
- Bugfix: "Seal" action should now appear properly in the right-click menu for the basins inside alchemist's cupboards
- Change: Offdeed fences on PvP servers are now 5x easier to bash (with a 5 second bash timer).
- Addendum : This change does not apply to home servers.
Patch Notes 16-APR-2024
Server Changelog
- New: Various banners can now be placed on walls.
- Change: Placing or resizing a deed is no longer possible within 40 tiles of a server border.
- Change: Boats should now only appear on water tiles after crossing a server border.
- Change: Added a warning messsage when placing burnable rare/supreme/fantastic items, non-bulk items or undiscardable bulk items into a furnace.
- Change: Added a warning message for the driver/commander when disembarking a vehicle that has no lock attached.
- Change: Added a warning message when removing a lock from a vehicle.
- Change: It now is no longer possible to push, pull, drag or place items onto lava tiles.
- This doesn’t apply to items which are already on lava.
- This doesn’t apply if you are the owner of the item, the last player who dropped it or if you have permission to bash the item.
- Bugfix: Unbinding arrow bundles will now ignore sleep powders and coins for the 100 items limit in inventory.
- Bugfix: Aggressive creatures will now no longer ignore passengers on mounts running past.
- Bugfix: Old copper needles created prior to the metal properties update can now be improved again.
Client Changelog
- Bugfix: Fixed client crashing when tabbing out while still in loading screen.
Patch Notes 26-MAR-2024
Server Changelog
- Change: Brazier stands and brazier bowls can now be made from any metal type, not just copper.
Patch Notes 13-FEB-2024
Server Changelog
- New: Added the kick action to Christmas parts to toggle their particle effects.
- Change: If a kingdom ruler is currently a citizen of a village that is creating a PMK, they must now be removed from the village first.
- Bugfix: Resource nodes are no longer destroyed instantly if the action is stopped prematurely.
- Instead, the next action that collects resources from that node will have a percentage penalty to the number of items they can get.
- If a player stops after collecting 3 of 4 possible items for example, the next collect action from that node will have a 75% reduction in the number of items found.
- To prevent possible abuse, the number of items found by the next player will always be rounded down to the closest whole number.
- Bugfix: Fixed empty equipped saddles showing the wrong model.
- Bugfix: Fixed some issues with leading creatures near water and bridges.
- Bugfix: Items placed on walls should no longer fall to the ground from shockwaves caused by the floor changing.
- Bugfix: Removed the twist that some items like lamps or carpets had gained when placed on the ground.
Client Changelog
- Bugfix: Slightly widened the “Quantity” column in the crafting recipe list window to prevent the column header and some material weight texts from getting cut off.
- Bugfix: Fixed console message spam and improved console messages related to keybinds.
Patch Notes 23-JAN-2024
Server Changelog
- Change: Server performance and stability improved. Big player gatherings should lag the server a lot less now.
Patch Notes 16-JAN-2024
Server Changelog
- Change: Server performance and stability improved.
- Change: Large barrels, large amphoras and felled trees can now be loaded into vehicles and hauled with ropes.
- Change: Items that can be both loaded and picked up can now be moved from the player’s inventory into vehicles or other containers.
- Bugfix: Trade chat messages are no longer affected by player alcohol level.
- Bugfix: Fixed saddle sacks sometimes showing the wrong model when equipped.
- Bugfix: Fixed the increased sickle swing timer getting applied against all creatures on PvP servers instead of just players.
- Known issue: Empty saddles (without bags or sacks inside) may visually appear as bags. This will be fixed with the next update.