User:Dashiva/Foraging
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Trying to make some sense of the nonsense.
"Facts"
- Trees do not prevent generation
- Grass in the middle of dense forest almost always has generated.
- Civilization prevents generation
- Grass in pens, on deeds, etc rarely generates. The exact cause or causes is unknown. Suspects: on-deed, near-deed, near-house, near-altar, closed-fence, near-fence.
- Only the first try counts
- If you fail the first attempt, no further attempts will succeed (until the tile regenerates).
- New grass tiles start empty
- Chopping down a tree, or letting grass spread, results in an empty tile.
- Botanize and forage are independent
- One action does not affect the other, successful or not.
"Hypotheses"
- Generation happens independently of skill
- Some areas have near 100% generation, while others have 0% even though they have been untouched for a long time. If skill mattered, one would expect more consistent results.
- Generation happens once a day
- Based on folklore. However, not well tested in any way due to civilization impact on generation.
- Generation is not a static event
- Some areas will have almost full generation, but not quite. This suggests there's either a chance an area will or will not generate, or that the generation time is random.