Fighting

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Revision as of 11:25, 16 October 2005 by Manny (talk | contribs)
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Main / Skills / Fighting

Description

Skill used in fighting animals and other players.

Sub-skills

Fighting rules

  • If you get hit, you can start "hurting". That means you move slower.
  • Armour slows down the wearer
  • Bigger numbers matter. Gang up on people.
  • Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
  • Tools and wooden items arent good weapons
  • Shields have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%. Shields should be wielded on your arm, not your hand.

Damage Types

  • Swords deal cutting and stabbing damage
  • Axes deal cutting damage
  • Mauls deal bashing damage

Armour effectiveness

  • Plate Armour is extra good vs cutting, and gets extra damage from bashing.
  • Chain Armour is extra good vs stabbing AND gets extra damage from stabbing.
  • Leather Armour is extra good vs bashing, ans gets extra damage from cutting.