Settlement:The Abbey

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The Abbey of Zarniwoop - 5th incarnation

Jenn-Kellon home settlement

This was a Jenn-Kellon (white light) settlement on the now deleted home server.


This is the 5th incarnation of the Abbey made on the second map of gold version, and is a remotely located sanctuary for chosen followers of Fo to enlighten their souls and to create beauty. The monks resident there guard all that is right and beautiful, and works to spread the love and teachings of Fo.

The Abbey areas

The Abbey features many spectacular sights of knowledge and beauty, and is known for the hard work of its residents. The Abbey was constructed just a stone throw away from the sparkling waters of Abbey Bay, and the Zarniwoop Peninsula on the north-western coast of the known world of the Home Server. The surrounding forests are home to many vile beasts, such as black wolfs, scorpions and huge spiders, but also has many deer and other peaceful critters. However, to the north of The Abbey, monsterous trolls roam the dark pine forests, and will beat you to a pulp on sight.

The Abbey itself contains many gardens, farms and endless tunnels through the nearby mountain, but also astonishing monuments and peaceful environments, that will tranquill anyone who wishes to find inner peace there.

Members

  • Shiver
  • Coolfrogman
  • Jindurn
  • Dortund
  • Icyflame
  • Steff
  • Follower

Location

On the west coast, north of Westport and Ankhet, and south of Atlantis. Is located on the top a a big hill in deepest end of the large bay. A road to Westport is under construction.



Earlier versions of The Abbey

Historical settlement

This settlement existed on an older map of Wurm.


The Abbey is one of Wurm's first monestaries, and has existed for several maps, both in beta and gold versions of Wurm. Its existance will probably stand as long some of its original founders is found ingame.


The Abbey of Lhasa (TAOL)


"Om Mani Padme Hum"
(translation: The Jewel is in the Lotus)

This was a wild settlement. It was started when a monk traveled through the portal to attempt convert any native populations, but instead became converted to Fo. In this strange world he discovered that knowledge and ideas of the old world can merge together with the philosophy of the new...

Town Structure

This structure is based on cryptic mystical order. Each Disciple studies a particular method of reaching enlightenment. After anointment a name and title is given after fasting and meditation.

Members

  • Zarniwoop: Abbot
  • Shiver: Disciple of Cold
  • Jindurn: Disciple of Ashes
  • Hyman: Disciple of Wind
  • Psiongirl: Disciple of Balance
  • Zilent: Disciple of Tides
  • Abbeygirl: Disciple of Direction
  • Gypsysmith: Disciple of Shadows
  • Tide : Disciple of Stars

Location

The Abbey (for the most part) has remained hidden.


Special buildings

  • Temple of Decay: Wurms only sacrifical building dedicated to the essence of decay.
  • Tower of Divination: (under construction)
  • The Archive: This structure houses The Library of Abbey Lore.

Forums

The Abbey of Zarniwoop - 4th incarnation

This is a Home Server settlement. Started to continue the advancement from the first Abbot Zarniwoop. The Abbey of Zarniwoop is currently the 4th incarnation, numbered from the first in map 5. After the Highlands split to join Inacron and Unforgiven, Zarniwoop remained and converted The Highlands into The Abbey of the Highlands. Map 6 brought about The Abbey (TA) with Shiverth (our current Abbot). Map 7 was The Abbey of Lhasa. Gold has now brought about The Abbey of Zarniwoop.


Town Structure

This structure is based on the same order and principles left to the Monks when Zarniwoop continued his journey apart from them.


Members

  • Shiver: Abbot
  • Jindurn: Monk
  • Coolfrogman: Monk
  • Dortund: Adherent
  • Steff: Adherent of Order
  • Ronni: Adherent
  • Dust: Adherent

Location

The Abbey of Zarniwoop is at the most westerly point on the Home Server map. Connected by a land bridge to Whosville_Island, the Abbey is itself on a smaller island.