Guides:Tactics
Some people seem uncapable of military creativity so my idea is to
create a page with basic defense and offense strategies.
Contents
Defense
Since these are basic they won't cover much in regards to defense against catapults until i think up some defense that is.
Walls
You will always need multiple layers of walls. If you don't have enough time or members the first layer is going to have to be low stone wall as it's the quickest to put up(you can always knock it down and replace it with high later).
Unless you are going for a pretty town(defense of which would be a lot harder) you need to concentrate on squares of walls so that they can match a future deed and so that the deed can control gates.
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At first you'll probably have to go for gatehouses as shown in the image above between two layers of walls.
It's recommended to have a tower inside that size 5 deed area which will cover your town from enemy kingdom attacks. Most people prefer to have it in the center with the deed token although practical i don't like how it looks.
Thats the basic size 5 design you can make it harder for your enemy by having offset gates although you'll need a deed as only pallisades will work.
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This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to, see catapult use below)
Catapult Use:You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.
Notes
- Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.
- If you use dividing walls keep them at a uniform quality as you're not going to be able to improve them later.
- Always have two or more gates unless you have good fighting skills incase someone camps outside or a monster spawns.
- Concentrate your efforts on improving your gates to as high a quality as possible as they are your weakest points
- Extra_Deed_Plans
Location
Use the terrain to your advantage.
- On top of a hill lets you see enemies coming and forces them to climb up to you which with siege weapons is a lot harder.
- Have your walls at the top of a slope you'd have to climb up this means that without siege weapons they have to climb up to attack your walls costing stamina and causing injury if they fall.
- Surrounded by mountains on most sides means they'd probably die if they came from those directions. It's also very painful(annoying) to climb between a wall and a cliff.
Water
If you are on the side of a hill/mountain just mine down to water. Otherwise you will want to be next to a lake or even at sea level with a bit of water inside your walls. (images/diagrams later)
Jenn-Kellon/Mol-rehan
Make sure the land is entirely free from mycelium you don't want Horde of the Summoned people healing while they attack your town. Do regular checks for the prescence of Libila and the Horde of the Summoned kingdom to ensure no one is trying to grow it.
Horde of the Summoned
You'll want to build your town so that you have tiles inside your town that have mycelium on them. If you expect your only enemies to be JK or MR have a ring outside your town or just let it grow naturally. Be more careful if other HotS towns are your enemies.
Towers
You'll want as many towers as possible around your town. These will complement your town guards and slow down incoming enemies.
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This shows the basic design you will want to start with (remember they need to be 50 tiles apart to work) if you plan on growing to a big town the outer 4 can eventually be built into your outer layer of walls.
Work with nearby towns to build many towers remember this will focus where your enemy has to attack from to be safe allowing you to set up other traps for them.
(save point)