Fighting
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Description
Skill used in fighting animals and other players.
Sub-skills
- Weaponless fighting - Fighting without weapons equiped.
- Agressive fighting - Improves damage dealt to opponent, lowers defense
- Defensive fighting - Improves defense, lowers damage dealt to oppenent.
- Normal Fighting - Fighting Normally.
- Taunting - Attempting to taunt your opponent to attack you instead of your allies.
- Shield-Bashing - Knocking over your opponent with your Shield
Fighting rules/tips
- If you get hit, you can start "hurting". That means you move slower.
- Armour slows down the wearer.
- Bigger numbers matter. Gang up on people.
- Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
- Tools and wooden items aren't good weapons.
- Shields have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%.
Shields should be wielded on your arm, not your hand. - Use 'Spam Mode' to show missed blows.
- Try not to fight whilst climbing.
- Higher levels of strength are a factor in how much damage you can deal out.
- Primary weapon should be wielded in the right hand, as the left hand is used much less often.
- Wielding a shield and weapon on the same arm causes the weapon not to be used.
Damage Types
Armour Effectiveness
Plate Armour is in general the best armour, followed by Chain Armour, then Leather Armour.
- Plate Armour is extra good vs cutting, and also gets extra damage from bashing.
- Chain Armour is extra good vs stabbing, and also gets extra damage from stabbing.
- Leather Armour is extra good vs bashing, and also gets extra damage from cutting.
- Plate Armour is extra good vs cutting, and also gets extra damage from bashing.
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