Reputation
Reputation lowers when a player breaks a kingdom/village law within a deed.
All players start with 100 reputation. If a player does something to lose some, they will slowly regenerate at about one point per real hour. Reputation does continue to increment while a player is offline. Reputation is checked with the chat command /reputation.
If a player dies with less then 0 reputation, it will lose 5x the normal skill loss (a devastating 1.25 in all skills).
Below 0 reputation, a player becomes an outlaw, and all other players can attack the player without penalty. At -100 reputation, tower and deed guards will attack a player on sight. While an outlaw, you wear the title OUTLAW which overrides any other titles. Your outline is red to all players who aren't part of your own village.
If a player is a whitelighter and their reputation drops below -200, they will automatically become a blacklighter This will use a convert. It is possible to change back to the White Light This will also use a convert.
You can still become a white lighter with -200 or lower reputation. Your village guards, should you be in a village with -200, will not attack you.
A player loses 35 reputation for stealing an item.