Lockpicking
Main / Skills / Thievery / Lockpicking
Description
Lockpicking is the skill used when picking locks, such as door locks, gate locks, and large padlocks and small padlocks on large chests, with lock picks, in order to open them without a key.
Usage
When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.
On each attempt, regardless of fail or success, you will either break or damage the lock picks.
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, and for a minor degree its parent skill Thievery. The quality of the lock picks also affects the chances of them just outright breaking.
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.
Notes
- To gain lockpicking skill you need a lock picks.
- To make lock picks you need a minimum of 25 skill in locksmithing.
- You gain more skill if there are guards close-by that may object to your lockpicking.
- Followers of Libila gain 15% bonus to thievery skill gains.
Lockpicking on Freedom
On the Freedom server, you cannot pick house doors, boats nor large carts.
Off-deed, gates, chests, bulk storage bins and food storage bins can be picked, unless inside a complete house. If the house has one or more walls decayed away, then lock-picking is possible.
On-deed, gates, chests and bins can be picked with Destroy buildings permission.
Titles
- Lock Breaker at 50 skill
- Safe Cracker at 70 skill
- Vault Smasher at 90 skill