Fatigue
Revision as of 13:46, 4 August 2012 by Malcolm (talk | contribs) (→Description: Rewrite for clarification.)
Description
In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth.
Type /fatigue to check how much time is left.
Messages
- You feel rested
- Your fatigue count resets.