Corpse
For detailed information on player corpses, please see the article on death.
A corpse is the result of killing NPCs (animals, tower guards, etc), and other players. A corpse is used for (and left after) butchering. Burying a corpse gives a small amount of digging skill. If the corpse is a human then burying it can increase alignment by 1.
Corpses decay relatively fast unless inside a cave. Once it is decayed, the items on the corpse will end up in a pile of items.
If a player is a Mol-Rehan or Jenn-Kellon, type /release corpse (including the space) to allow other players of the same kingdom to loot a player's corpse. Blacklighters can loot any corpse.
It is believed that burying a corpse may affect creature spawn rates, but this is unlikely because corpses can be picked up. This means corpses are classified as items by the server and their creature slot on the server is now freed up for a new spawn to be created.
Weight
The age and hunger state of the creature does not affect corpse weight. Oddly enough, butchering a corpse does not affect its weight either.
Creature | Weight |
---|---|
Anaconda | 50.00 |
Black wolf | 50.00 |
Brown bear | 50.00 |
Black bear | 50.00 |
Calf, Cow, Bull | 50.00 |
Cave bug | 19.28 |
Crocodile | 50.00 |
Deer | 50.00 |
Dog | 50.00 |
Dragon | 50.00 |
Foal, Horse | 50.00 |
Goblin | 50.00 |
Hen | 0.36* |
Rooster | 0.36 |
Chicken | 0.36 |
Human | 50.00 |
Large rat | 7.14 |
Lava fiend | 50.00 |
Lava spider | 50.00 |
Mountain lion | 50.00 |
Pheasant | 15.00 |
Pig | 50.00 |
Scorpion | 50.00 |
Spider | 50.00 |
Troll | 50.00 |
Wild cat | 42.86 |
(*) Requires update or confirmation as of undocumented January 2012 update.