Healing cover
Main / Skills / Alchemy / Natural substances / Healing cover
Creation |
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natural substances |
Result |
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Skill and improvement |
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A healing cover is an alchemy item made from natural substances that consists of a poultice of various herbs and other components to be applied on a wound in order to assist healing. It can be applied in addition to a bandage or used on its own.
Contents
Method
- Activate the first item
- Right-click the second item
- To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
- To make the healing cover, choose "Alchemy > Mix".
Result
- Healing cover (0.02-1.80 kg)
Skill used
Usage
- Activate a healing cover
- Right-click a wound
- Choose "Treat"
Chance of success is affected by first aid skill, the quality of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.
Cover strength
The strength of the cover is the value of the first ingredient multiplied by the value of the second:
- substance1.potency * substance2.potency = cover.power
For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
Potency
Strength identification
The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it:
- A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
- A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)
- A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)
- A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)
- A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)
Effectiveness
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 10 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:
- You see a small bruise at the lower back.
- It is covered with some healing plants (2).
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.
Overall healing tick = 5 + (effectiveness of healing cover)
Notes
- Quality of the Healing cover increases the chance to successfully apply it.
- 2 items of the same type can't be mixed except mushrooms.
- Butchered items can last for more than one creation.
- When training natural substances skill by making covers, higher potency covers will give more skill.