Historical:Nahjo

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Main / Religion / Nahjo

Description

Nahjo is the second Deity ascension from a Demi-God of a Player. His channeling item is a gold or silver statuette of Magranon.

Game lore

This area currently incomplete as no information is available

Abilities

Nahjo followers abilities and penalties

(See the follower page for details on being a follower)

Follower abilities

  • Receives Nahjo domain bonuses while in Nahjo's domain. See domain of the gods for more details about this. - unknown
  • Receives a passive at 20 Faith - unknown

Follower penalties

  • Followers cannot raise Faith above 30.
  • Alignment penalties.
  • Must go unfaithful to bash walls

Nahjo priests abilities and penalties

(See the priest page for details on priest-hood)

Priest abilities

Priest penalties

Nahjo champion abilities and penalties

(See the champion page for details on champion-hood)

All this information is currently assumed based on all other champion information

Champion abilities

  • All Nahjo follower and Nahjo priest abilities (NOT the Priest penalties)
  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+your original skill, up to a maximum of 80.
  • shorter time for normal healing
  • You will get a new title: Champion of Nahjo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nahjo' for example).
  • You will lose your Champion status after you die 3 times or after 6 months.

Spells

Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.

Name Level (Faith) Favor Difficulty Time (Seconds) Targets Description Notes
Bless 8 10 10 10 Item, Creature Adds a holy aura of purity. Use on blank altars to bless them to Fo.
Dispel 10 10 20 5 Tile, Item, Creature Tries to dispel an effect on the target. N/A
Tangle weave 10 30 30 6 Creature N/A N/A
Light token 20 5 10 10 Tile, Item, Creature Creates a bright light item N/A
Locate soul 20 20 10 10 Tile, Item, Creature Locates a player and corpses N/A
Phantasms 20 10 10 10 Creature Target sees illusions. Creates possibly random types of blue "dying" mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.
Nolocate 22 15/60 10 Creature, Item Hides you from locate spells N/A
Aura of Shared Pain 25 35 60 20 Item Hurts creatures hitting you cast this on armour
Libila's shielding 27 30 30 30 Item Counters libila's demise enchant Formerly known as Libila's Scale
Mend 29 29 20 20 Item Removes damage N/A
Courier 30 30 20 30 Item tempts spirits to inhabit the target Enchantment spell for mailboxes and Turrets
Frantic Charge 30 20 30 4 Creature Increases attack and movement speed N/A
Magranon's Shield 30 30 30 200 Item Counters Magranon's demise enchant target item needs to be at least 70 QL
Reveal creatures 30 30 25 40 Tile locates creatures nearby
Truehit 30 10 15 9 Creature Increases chance to hit. N/A
Cure light 31 10 5 10 Wound Heals a little damage N/A
Lurker in the dark 31 30 60 20 Item Locates enemies. Effective when cast on a pendulum.
Fungus 33 26 30 30 Tile Turns tiles to mycelium. Does not work on Freedom. [03:40:45] This spell does not work here.
Fireheart 35 20 20 5 Creature Attacks the heart with flame N/A
Willowspine 35 20 29 9 Creature Target dodges better N/A
Worm Brains 35 30 40 15 Creature Causes a rotting brain wound. N/A