Client Key Bindings
Contents
Introduction
The autorun.txt file defines the key bindings used by Wurm. The file should be in the directory you specified when you ran wurm for the first time. This is the directory containing the packs directory. Everything in the autorun.txt file will be automatically executed when Wurm is started. If you ever mess up this file and need to reset it to the default values, just delete it and restart wurm.
How to bind a command to a key
Open the autorun.txt file in your favourite text editor. Add a line in the following format: bind <key> <command> where <key> is the key event and <command> is the command as defined below.
For example: bind <key> <Action>
eg bind x move_forward
New Bind file
// If you ever manage to mess up this file, just delete it, and wurm with // replace it with a new one. // <------------------------------------------------------------------------> // Default movement keys. Allows both WASD and arrow key movement // You can bind these keys to any KeyEvent.VK_* key // (see http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html) bind w move_forward bind s move_back bind a move_left bind d move_right bind q turn_left bind e turn_right bind x autorun bind z center_view bind up move_forward bind down move_back bind left turn_left bind right turn_right bind page_up autorun bind page_down center_view bind insert strafe bind home turn_up bind end turn_down bind numpad8 move_forward bind numpad2 move_back bind numpad4 turn_left bind numpad6 turn_right bind numpad9 autorun bind numpad3 center_view bind numpad0 strafe bind numpad7 turn_up bind numpad1 turn_down // Misc keys bind enter toggle_chat bind t toggle_chat bind tab next_tab bind f12 "quit" // Window toggles bind f1 "toggle console" bind f2 "toggle skills" bind f3 "toggle inventory" // Some various toggles we want to enable toggle keyboard_hints // toggle stats
Little Tips
Add:
// Window toggles bind f1 "toggle console" bind f2 "toggle skills" bind f3 "toggle inventory" bind k "toggle skills" bind i "toggle inventory" bind ` "toggle stats" // Change "`" to whatever you prefer, it's just below the escape key on most keyboards though.
- to autorun.txt so you can use 'I' for inventory etc, much easier than using the function keys. Template:Smiley
Old Bind File Autorun.bsh (Obsolete)
Wurm Commands
Weather
- weather.bolt()
- weather.showConsole()
Renderer
- renderer.dumpPerf()
- renderer.lock()
- renderer.rebuildTextures()
- renderer.screenshot()
- renderer.toggleHud()
- renderer.toggleTorch()
Console
- console.toggle()
- console.toggleFullscreen()
In-Game Windows
- wurm.showInventory()
- wurm.showSkills()
Wurm Movement Commands
- wurm.toggleWalkProtection()
Note that although these are called Keys they are actually commands.
- Keys.KEY_MOVE_FRONT
- Keys.KEY_MOVE_LEFT
- Keys.KEY_MOVE_BACK
- Keys.KEY_MOVE_RIGHT
- Keys.KEY_TURN_LEFT
- Keys.KEY_TURN_RIGHT
- Keys.KEY_AUTO_RUN
- Keys.KEY_CENTER_VIEW
- Keys.KEY_STRAFE
- Keys.KEY_TURN_UP
- Keys.KEY_TURN_DOWN
Key events
Letter keys
KeyEvent.VK_A ... KeyEvent.VK_Z
Function keys
KeyEvent.VK_F1 ... KeyEvent.VK_F12
Arrow keys
- KeyEvent.VK_UP
- KeyEvent.VK_DOWN
- KeyEvent.VK_LEFT
- KeyEvent.VK_RIGHT
Other keys
- KeyEvent.VK_BACK_SPACE
- KeyEvent.VK_END
- KeyEvent.VK_INSERT
- KeyEvent.VK_PAGE_UP
- KeyEvent.VK_PAGE_DOWN
Miscellaneous
From a comment in the wurm forums: For those of you having problems with textures getting broken: When 1.0.5a comes out, add the following to your autorun.bsh:
keys.bind(KeyEvent.VK_BACK_SPACE, "wurm.rebuildTextures()");
that way you can press backspace to force all textures to get rebuilt
Sample autorun.bsh
/** * Everything in this file will be automatically executed when Wurm is started. * If you ever mess up this file and need to reset it to the default values, * just delete it and restart wurm. */ import com.wurmonline.client.api.*; System.out.println("Running autorun.bsh"); // WASD movement keys.bind(KeyEvent.VK_W, Keys.KEY_MOVE_FRONT); keys.bind(KeyEvent.VK_A, Keys.KEY_MOVE_LEFT); keys.bind(KeyEvent.VK_S, Keys.KEY_MOVE_BACK); keys.bind(KeyEvent.VK_D, Keys.KEY_MOVE_RIGHT); keys.bind(KeyEvent.VK_Q, Keys.KEY_TURN_LEFT); keys.bind(KeyEvent.VK_E, Keys.KEY_TURN_RIGHT); keys.bind(KeyEvent.VK_X, Keys.KEY_AUTO_RUN); keys.bind(KeyEvent.VK_C, Keys.KEY_CENTER_VIEW); // Numpad/arrow movement keys.bind(KeyEvent.VK_UP, Keys.KEY_MOVE_FRONT); keys.bind(KeyEvent.VK_DOWN, Keys.KEY_MOVE_BACK); keys.bind(KeyEvent.VK_LEFT, Keys.KEY_TURN_LEFT); keys.bind(KeyEvent.VK_RIGHT, Keys.KEY_TURN_RIGHT); keys.bind(KeyEvent.VK_PAGE_UP, Keys.KEY_AUTO_RUN); keys.bind(KeyEvent.VK_PAGE_DOWN, Keys.KEY_CENTER_VIEW); keys.bind(KeyEvent.VK_HOME, Keys.KEY_TURN_UP); keys.bind(KeyEvent.VK_END, Keys.KEY_TURN_DOWN); keys.bind(KeyEvent.VK_INSERT, Keys.KEY_STRAFE); // For those of you having problems with textures getting broken: // you can press F7 to force all textures to get rebuilt keys.bind(KeyEvent.VK_F7, "renderer.rebuildTextures()"); keys.bind(KeyEvent.VK_B, "weather.bolt()"); keys.bind(KeyEvent.VK_F8, "console.toggleFullscreen()"); keys.bind(KeyEvent.VK_F9, "weather.showConsole()"); keys.bind(KeyEvent.VK_F10, "renderer.toggleHud()"); keys.bind(KeyEvent.VK_F11, "renderer.screenshot()");