Wurmpedia:Current events

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Main / Current events

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Current events icon.png Current Events in Wurm Online, 2015

This section will be updated by the Wurmpedia team as and when information is released from Public Relations or prior to a popular community event. Also check out the recent updates for detailed changes to the client and server.

Archived posts will not be updated so should not be considered current.

News & events

News #81: Wurm Unlimited Developer Livestream

By Docterchese - Forum Link

  • This week we've been doing final touches to Wurm Unlimited. It's been all hands on deck with testing and bugfixing - ranging from final bits of work on the Linux dedicated server to final tests of Adventure mode.
  • This Sunday at 8pm CEST, you'll be able to join myself and various developers for a livestream preview of Wurm Unlimited over on Twitch.tv.

News #80: Armour Me Like One Of Your French Knights

By Docterchese - Forum Link

  • It's just under 2 weeks now until Wurm Unlimited releases! Excited? You can pre-order the game from DLGamer and get 20% off the initial Steam price if you want.
  • The first batch of updates to the permissions system went live this week.
  • This week, Saroman worked on textures for addy & glimmer armour so that it can be made to display correctly. Yet another thing for you Wurmians to wear! Oh how we spoil you.
  • Warlander sent us a few pictures of his latest coding successes with the village planning tool DeedPlanner. He's getting ever-closer to being able to go live with bridges, which we'll also add to the in-game deed exporter so you can export on-deed bridge designs to the planner too.

News #79: Custom Maps for Wurm Unlimited

By Docterchese - Forum Link

  • Work has continued on a number of things this week, including the almost-ready first batch of updates to the Permissions system, and more work on Unlimited. Once again dependent on final bugfixing, we'd like to release said permissions update next week.
  • We also have a new map API for Wurm Unlimited to announce this week, that ought to be released early next week in its first version. Once complete, it will help WU players to create their own maps. More below!

News #78: Unlimited FAQ

By Docterchese - Forum Link

  • This week, devs have continued work on a range of things. We don't have so much to show but do have some updates, including FAQ questions about Wurm Unlimited answered by Rolf, and a date for when Tich's new permissions work will start going live.

News #77: Wurm... Unlimited!

By Doctorchese - Forum Link

  • As you may have already heard this week, we dropped some very big news about the future of Wurm. On October 21st, we'll be releasing Wurm Unlimited, a standalone version of the game that will allow you to play in a singleplayer world and host your own servers.

News #76: Dragon Armor Preview

By Doctorchese - Forum Link

  • Apparently, a few devs have been working on "something big" for a few weeks now already. We don't know what it is, or why they're working on it... will Code Club AB soon become a political party in Sweden? Or, back in-game, is Wurm finally going to get the rainbow colored unicorns it has needed so desperately for years? All we knew is that they're busy, and might have some information to share within the next few weeks!
  • A while ago, we mentioned that we'd focus on bigger features come fall. Well, the leaves are falling; we're now in a bit of a transition phase between a summer of little things and the coming months which will focus on bigger stuff. Keep an eye out for new posts, we'll be elaborating on or next big plans for the game!

News #75: Village Planner Progress

By Docterchese - Forum Link

  • More work has gone towards the new village planning view this week, and barely an hour ago at the time of posting, Warlander successfully exported a deed to the 3rd party DeedPlanner program - which now includes details like buildings and fences!
  • In addition, more work has gone into the in-game viewer from Tich, like an overlay to show which tiles are underwater and a tooltip on mouseover to show what each type of tile is.
  • Tich also continued to work on the new permissions system this week. Below are examples of the proposed new building and deed permissions screens, and you can click here to give feedback on her proposed improvements to the deed permissions system.
  • Lastly for dev news is a small change to the way that wounds will be displayed. Bandaged wounds will be shown last! Which ought to help in stressful situations when you have to heal after you get attacked by that pesky aged troll.

News #74: Dragons Ahoy

By Docterchese - Forum Link

  • In light of the success of semi-recent changes to unique spawning (meaning that new uniques spawn on all servers at regular intervals, with reduced drops) we've decided to expand the functionality of dragons and drakes. There will be a red, black, white, green and a new blue version of both drakes and dragons, each with their own drake or scale type of armour material drop.
  • This week, the art team have also been working on giving steel items and armour their own look. The darker tint in the screenshot below shows what we're going for, and will eventually end up on most steel items ranging from horse armour to plate armour, differentiating the stronger metal from its iron counterpart.
  • Last week we told you about the new village plan export system that we're working on, that will allow you to export a plan of a deed to a 3rd party planning program like Warlander's Deed Planner 2. It's looking good, and below is a picture of a Wurmian hillside that was successfully exported from the game to the program, with 3D terrain and trees! Eventually, it will even export all floors and design features of buildings.

News #73: Village Planning View

By Doctorchese - Forum Link

Hey Everyone!

It's news time again! You may have already noticed a change of title under my name, and that's because earlier this week Wossoo stepped down as Public Relations Officer (PRO). Wossoo stepped in a few months to convert the position at short notice, and I'm sure you'll agree that he did a great job of keeping everything ticking! He's currently to busy with his real-like PR job, but will remain on the team as a Public Relations Assistant so we won't lose his know-how.

I've been heavily involved in Wurm's PR for a few months now as the Deputy PRO, and so you shouldn't notice any change in quality on your end with things like the weekly news.

Without further ado, here's a bumper crop of more small improvements, many of which you actually haven't hears anything about before...

News #72: Client Updates and Goblin Leaders

By Docterchese - Forum Link

Welcome back to another week of News. We've continued to do bugfixes and general development this week, and also have some art to show off too.

Last week, we ask you informally what kinds of things you'd like to see us work on once we put dev time towards big new features come Fall. there were lots of suggestions, and it just goes to show how hard a job we'll have picking what to work for the next big features of Wurm! Exiting times are ahead, as ever.

In addition, please take special not of the 4 hour downtime notice for next Tuesday.

News #71: Rams, Lambs and Permissions!

By Docterchese - Forum Link

After a few weeks' break, we're now back with regular news posts. It's still a bit of a quiet week this week, but we have some news to share to get everything going again.

The devs have also spent some time this week at Gamescom 2015 in Cologne, Germany. The devs have been every year now for a while, and it's a great way to kick off a new season of development - as well as some industry networking and meeting up with a few other members of the dev team who don't work in the Motala office.

The plan for the next few weeks of development is to continue with bugfixes and small changes. As we've mentioned before, we'll start to look into the next "big feature" for Wurm in the fall. Expect to hear more on that in the coming weeks/months!

Wurmpedia improvements

By Wossoo - Forum Link

Marni (bwg), as our new Wiki Head, has already started doing a fantastic job of organising the vast Wiki. The end goal will be a cohesive, accurate and highly informative Wiki that lists as much information as possible about the game.

As a part of this, we will be reducing the number of player accounts to a more manageable size. Less than 30 players have edited the Wiki since the start of 2015, and the "manageable size" we have in mind is still far larger than that. Players will be able to apply for an account in what will simply be a slightly stricter and more monitored system than before. This will help to ensure that edit standards can be set and that vandalism/security issues can be prevented, while still keeping the Wiki open to all to contribute to.

Indy Treasure Hunt

By spellcast - Forum Link

June 27th - 4PM UTC

There will be 21 prizes, of varying value. Upon arrival players will have the option to choose a chest. There will be 10 chests that will contain a prize set consisting of a rare tool/weapon, a useful item of some sort, and a silver coin. These chests will be obviously different from the other 11 chests. Of those 11 chests, there will be 5 low value prizes, (probably just a couple of silver); 5 medium value prizes (either just the rare tool/weapon, or just the useful item, not exactly sure which yet)


  • 5 of the chests will contain 3 silver each.
  • 5 chests will contain the same rare tool/weapon as the prize sets above.
  • The final chest will contain the grand prize, which consists of 5 silver and a group of supreme tools.
  • There will be no way to tell which of these 11 chests here is which.

Fun in the sun

By Wossoo - Forum Link

The reward of the summer will be a refreshed, ready to roll dev team for the next 12 months! When Autumn comes around, we'd like to start looking into the next "big feature" to start developing. Up until then, work on bugs and smaller things will continue.

Fancy Pants

By Wossoo - Forum Link

This week has seen more of the same from devs, with a continued focus on bugfixes and small additions.

  • Warlander joins as a volunteer client developer
  • More new clothing!
  • Marble statues

We've created a new e-mail address, feedback@wurmonline.com, for general bits of feedback.

Permissions, Clothing and Slain Bugs

By Wossoo - Forum Link

Hmm... Boats? Bridges?! Bugs! Starting from this week, we'll also be including all of the week's patch notes in the weekly news.

Coming soon™:

  • Permissions
  • New Clothing

We've [also] decided to change the format of the title to just be News, the number of the post and some information about what's inside.

Work and Progress. Week 22

By Wossoo - Forum Link

The Summer of Bugslaying

In light of community feedback, we've decided that our main focus for the next few months will be on bugfixes.

Other future insights:

  • new clothing options
  • in-game Valrei map
  • planters and jars (amphora)

There will also be some client additions over the next few months. Tich has been working hard on a new permissions system, and we also have plans to make some changes to elements of the client's rendering system.

May Treasure Hunt - Celebration

By Spellcast - Forum Link

So another treasure hunt is upon us.

I've scaled this one back a bit from the last one, which was a bit overly complex and confusing in some respects. There is only a single run, with 12 clues.

The end of the hunt will have:

  • 10 chests with prizes that will be immediately available

-OR-

  • 20 keys, one of which will open a grand prize chest at the start town.

In addition to the grand prize, there will be 19 other chests in the start town, each with a small item in them as consolation prizes so anyone who manages to get a key will get something, even if its not the grand prize.

Spring Update

By Wossoo - Forum Link

Bridges, Boats and Stairs!

We will be releasing the Spring Update next week, on Tuesday 12th May. We don't have a specific time set, but will aim to release as soon as we can on the day.

Key updates:

  • The first and main feature of the update will be bridges. The feature will be released in full, allowing for all kinds of creativity... ranging from bridges across water and valleys to bridges between buildings, in four flavours: rope, wood, stone and marble.
  • We are also releasing a couple of other features in the release, the first of which is the new boat models. The boats themselves will go unchanged, but all boat types will get updated models.
  • The last part of the update will be stairs.

That concludes this week's news. Excited? Join us next Tuesday for the release of the biggest single feature since multi-storey housing!