Circle of Cunning

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Main / Religion / Spells / Circle of Cunning


Circle of Cunning
Circle of Cunning
Stats

Faith: 51
Favor: 50
Difficulty: 60
Target: Item
Casting time: 20 seconds
Cooldown time: 0 minutes

God

Only a Priest of Vynora, Nathan can cast this spell



Description

"Circle of Cunning has been cast on it, so it will increase skill gained with it when used."

This spell makes the item it was cast upon give you more skill for that item the skill is using. Circle of Cunning seems to increase both base skillgain percentage with that tool by it's potency and also increases the likelihood of skillgain 'ticks (where accumulated skill is actually added to your skill total, causing it to rise). The power and effect of spell is given in the bracket [x] Ranging from 0 to 104. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill.

This spell is stackable with Aura of Shared Pain, Flaming aura, Frostbrand, Life Transfer, Mind Stealer, Nimbleness, Rotten Touch, Venom, Wind of Ages, and Demise spells.

This spell will not stack with Blessings of the Dark.

Method

  1. Activate your deity's statuette
  2. Right-click on the item you wish to enchant.
  3. Select Spells > Circle of Cunning

Warning

There is a risk that this spell will destroy the item if you fail casting it. Circle of Cunning shatter rate is considered very high.

Note

  • You can cast this spell on Statuettes of <deity>, but it has no effect on channeling skill gain.
  • You can also cast this on water (and maybe other liquids inside containers), but does not work on all improve skill gains, due to using the enchant on the item on some skills.
  • The liquid must be dragged between containers to retain the spell effects. When cast on water within a well or a fountain, the refilling of the container does not affect the spell.
  • This spell does not apply to characteristic gains.
  • When cast on a metal lump, the enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
  • This spell decays with the use of the item, except on weapons that are used in combat.