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Runes

2,796 bytes added, 04:29, 31 January 2017
Added Initial Table, will add more CSS stuff tomorrow.
*''Rift crystal runes'' - can be used on metal items
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items
 
 
== Combination's List ==
{| class="wikitable mw-collapsible mw-collapsed"
! colspan=6 | Rune Combination List
|-
! scope="col"| Metal
! scope="col"| Fo
! scope="col"| Jackal
! scope="col"| Libila
! scope="col"| Magranon
! scope="col"| Vynora
|-
! scope="row"| Adamantine
| 5% Enchant Power, 5% Enchant Success
| 1x Random color on item
| 10% Less enchant decay
| 10% Vehicle Speed
| 7.5% Vehicle Speed, 5% Less decay
|-
! scope="row"| Brass
| 5% More quality when imped, 5% higher gathering QL
| "Decent" Glow
| "Okay" Glow, 5% higher gather QL
| 10% more quality when imped
| "Slight" Glow, 7.5% more quality when imped
|-
! scope="row"| Bronze
| 10% Wind Speed
| 1x Goat Shape (Spell)
| 10% higher gather QL
| 5% higher gather QL, 5% less enchant decay
| 7.5% Wind Speed, 5% Vehicle Speed
|-
! scope="row"| Copper
| 1x Charm Animal (Spell)
| 5% Higher improve chance, 5% Less Decay on contents
| 1x Locate Soul (Spell)
| 5% Higher improve chance, 5% Increased rarity chance
| 7.5% Higher improve chance
|-
! scope="row"| Glimmersteel
| 10% skill level bonus
| 5% skill level bonus, 5% more quality when imped
| 10% usage speed
| 5% usage speed, 5% skill level bonus
| 5% usage speed, 5% more quality when imped
|-
! scope="row"| Gold
| 10% raking/harvesting
| 10% reduced size
| 5% raking/harvesting, 5% less weight (any item)
| 5% reduced size, 5% less weight
| 1x reveal creatures (Spell)
|-
! scope="row"| Iron
| 10% less fuel usage
| 5% raking/harvesting, 5% less decay (any item)
| 1x light token (Spell)
| 1x sunder (spell)
| 5% less fuel usage, 5% less decay
|-
! scope="row"| Lead
| 5% less QL loss from repairing, 5% usage speed
| 10% less volume
| 5% reduced volume, 5% usage speed
| 10% less QL lost when repaired
| 5% less QL lost when repaired, 5% increased volume
|-
! scope="row"| Seryll
| 10% enchant success
| 5% enchant success, 5% less QL loss from repairing
| 5% shatter resistance, 5% less QL loss from repairing
| 10% shatter resist
| 5% shatter resist, 5% enchant success
|-
! scope="row"| Silver
| "Okay glow", 5% skill level bonus
| "Okay glow", 7.5% increased volume
| 5% increased volume, 5% less decay on contents
| 10% increased volume
| 10% less decay on contents
|-
! scope="row"| Steel
| 5% less decay, 5% less damage taken
| 10% less decay
| 5% less damage taken, 5% wind speed (any item)
| 5% reduced decay, 5% more wind speed (any item)
| 10% less damage taken
|-
! scope="row"| Tin
| 5% increased rarity chance, 5% less damage taken
| 1x refresh (Spell)
| 5% increased rarity chance, 5% higher improve chance
| 1x mole senses (Spell)
| 10% increased rarity chance
|-
! scope="row"| Zinc
| 1x morning fog (Spell)
| 5% less weight, 5% vehicle speed (any item)
| 10% less weight
| 5% increased size, 5% vehicle speed (any item)
| 1x mend (Spell)
|-
|}
 
 
== Notes ==
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