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Farming

88 bytes added, 16:44, 23 September 2018
m
Re-ordered sections and cleaned/rewrote "Examining Crops" section
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.
 
== Tools of the Trade==
 
* [[Rake]] - for farming
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]
* No tool is required when harvesting any of the other crops.
== Notes ==
Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc. Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.
 
If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.
Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.
== Examine details Examining Crops ==
* '''Anyone can verify if a field needs tendingwhile holding an activated rake. ''' Messages from this examination include:** "The crops grow steadily" - means the field is in order, while .** "It could use a touch from the rake or some other farming tool" - means it can be tidied needs weeding and maintenance work performed by tending with a an activated [[rake]]. If the description mentions ** "rotting Rotting old weeds", - means the field is overgrown has gone unmaintained for too long and can no longer be harvestedfor useful produce.
Under level * '''Those with a farming skill below 15 farmers :''' can see the state of growth of the a field, whether or not the field is tended or untended (i.e. needs farming) , and which type of crop is growing in a field, (except at the lowest growth level ("freshly sown"when merely sprouts), on the field tile they are currently standing on.
Level * '''At level 15 farmers farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended , up to one tile away. Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:
# You see a patch of freshly sown field.
# A few green blades pop out of the ground.
# (rotten old weeds, crops completely ruined)
Level * '''At level 30 farmers farming skill:''' players can go on to determine Whether if a tile needs tending/farming(from up to two tiles away). You Field ripeness can now see if the field is ripe (be checked from up to one tile away).
The stages displayed * '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (in orderdue to the other factors that also go into determining harvest counts) are:# Freshly sown# Sprouting# Growing# Halfway# Almost ripe# Ripe# Only weeds.
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck ==Field-Tending Success and other factors change the final number (you should get a message of the minimum you will harvest from the field when you examine it).Farming Skill Gained Therein==
If an animal grazes When tending a crop tile down by field, the player will receive one stage, when of five possible end results. Each provides a different message in the crop regrowsplayer event window, the yield will be increased by 1and each provides its own unique amount of skill-gain.The five possible field-tending results are as follows:
== Tools ==* The field is tended - Failure* The field is now tended - Weak success, always a farming skill gain* The field looks better after your tending - Mediocre success, sometimes a farming skill gain* The field is now groomed - Good success, no farming skill gain* The field is now nicely groomed - Excellent success, no farming skill gain
* == [[RakeTitles]] for farming==* Farmer at 50 skill* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]Crofter at 70 skill* Master Farmer at 90 skill* No tool is required when harvesting any of the other crops.'''Pumpkin King''' at 100 skill
== List of Wurm Crops ==
{| class="wikitable"
|-
|}
 
==Field-Tending Success and Farming Skill Gained Therein==
 
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
 
* The field is tended - Failure
* The field is now tended - Weak success, always a farming skill gain
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain
* The field is now groomed - Good success, no farming skill gain
* The field is now nicely groomed - Excellent success, no farming skill gain
 
== [[Titles]] ==
* Farmer at 50 skill
* Crofter at 70 skill
* Master Farmer at 90 skill
*'''Pumpkin King''' at 100 skill
== Images ==
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