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Rift

104 bytes removed, 20:58, 12 October 2018
m
Removed redundant mention of rift timing and improved the wording on prior note on the same matter
[[File:SKuJOaH.jpg|300px|thumb|left|Active Rift]]
A light beacon will appear on a server (one beam per server at one time) 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time. The actual size of light appears to be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeter.
When the rift opens, it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens, it will spawn a few traps, rift stones, rift crystals, and rift trees, which can be harvested once the rift has closed. You cannot terraform inside the rift area until it has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening, regardless of whether or not said creatures are passive or aggressive. The only time the rift mobs will not attack creatures is when they are being ridden. ''Note: This does not apply to hitched animals, which will still be attacked.''
* If you have more than 60 participation (phenomenal), the lump received will be less random QL and weight, and be more dependent on your participation score (with a slight amount of random % on top of your score).
* In addition to having more than 60 participation score, you'll get an amount of Rift Materials (up to a max of 20) that are random between the three rift materials and QL will be scale based on participation.
* It is rumored that it takes around 48 real-life hours after a rift beacon appears for the rift to actually open and become active.
== Rift Materials ==
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