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Homestead deeds

6,025 bytes removed, 14:42, 10 September 2006
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[[Main Page]] / [[Useful_N00b_Links]] / [[Homestead deeds]] == General ==Homestead deeds are used to create homesteads. These cannot be created, they must be purchased from a [[NPC | trader]], and are at a set price. <br><br>A homestead deed gives you a settlement token, which has a bank, [[Spirit guards]], and information and rules about the settlement you can set. <br><br>Homestead deeds come in various sizes and prices. The bigger the size, the higher the cost.<BR> Homesteads can only be founded in your kingdom. To create kingdom territory, build a [[Guard Tower]].<br>Homesteads must be at least 100 tiles away from each other or from a [[village deeds|Village deed]]. Unless the [[mayor]] of the existing village/homstead has changed the setting which allows deeds within 20 tiles of each other. This setting can be turned on to allow an ally to plant a deed then off again to prevent enemies from planting one later. A village cannot be founded within 100 tiles of a homestead.  == Size and area of control ==Higher sizes claim more land. The area claimed is the deed's size in a radius around the token.<br>The formula is Size*2+1.<br>''For example a size 5 deed will have a control area of 11x11 tiles and a size 10 21x21. ( Deed size x2 +1, so a size 100 deed will extend 201x201 tiles)''<br>== Upkeep ==Homestead deeds require upkeep which is taken from an upkeep fund that everybody can donate to from the deed. You donate money to the upkeep from your bank account.<br> The homestead empties the upkeep fund continously though the cost can be measured per month.<br>The upkeep cost depends on your guard level and is a percentage of the deed's original purchase cost.<br> *Light guards([[Spirit Guard]] / [[Spirit Sentry]]) cost 10% of the price per month*Medium guards([[Spirit Avenger]] / [[Spirit Brute]]) cost 31% of the price per month*Heavy guards([[Spirit Templar]] / [[Spirit Shadow]]) cost 56% of the price per month This means that a size 5 homestead deed, which costs 5 silver, on light guards has an upkeep cost of 50 copper per month.<br> ''The guard level can be '''decreased''' at anytime, but '''increased''' only once a week.''<br>You can pay for deed only from your bank [[Bank_of_Wurm|money]], and this extends the amount of time upkeep lasts.====Upkeep timetable per coin for size 10 homestead deed==== {|| |'''Light'''|'''Medium'''|'''Heavy'''|----|'''1 Iron'''|0d/0h/0m|0d/0h/0m|0d/0h/0m|----|'''1 Copper'''|0d/0h/42m|0d/0h/8m|0d/0h/7m|----|'''1 Silver'''|2d/21h/43m|0d/22h/30m|0d/14h/31m|} ==Cost=='''Note: Buying a deed higher then size 5 is kind of useless, as all the deeds can only hold 1 member and are the same cost as a village deed.*Size 5 = 5 Silver*Size 10 = 1 Gold*Size 15 = 2 Gold 25 Silver*Size 20 = 4 Gold*Size 30 = 9 Gold*Size 40 = 16 Gold*Size 50 = 25 Gold*Size 70 = 49 Gold*Size 100 = 100 Gold*Size 200 = 400 Gold ==Citizens==All sizes of homesteads can only hold 1 citizen, the mayor/deed holder. ==Advantages=====Respawn after death===This is probably the single biggest advantage to deeds, and is what allows players to spread out from the starting area. The owner of the homestead gets the option to [[Spawning|respawn]] at their deed after death, rather than just at [[Newtown]]. Further, if the deed has an [[alliance]] with another deed, he can also get the option to respawn at those towns/homesteads too. ====Guards====All Deeds come with at least some guards which help protect you from thieves, raiders & wild animals. ====Slowed Decay Rates====Fences and buildings [[decay]] at slower rates on deeded areas. ====Control over the area====Homestead deeds only have 1 citizen, the mayor, but the mayor can allow [[Alliance|allies]] to be able to do things. But allowing allies to do certain things allows ANY other ally to do the same stuff, so be careful what you allow them to do. Anything on the deed can be made illegal by the mayor, such as digging, mining, cutting trees, and picking up items. ====Death====If you are an ally of a deed, you are allowed to spawn at any allied location, or that deed, if you own the deed, you are able to spawn at the token of the deed. ====Reputations====The deed owner also has control over [[reputation|reputations]] on the deed. If the deed owner has reason to distrust a certain person, he can set their reputation to a negative number. A person with -30 to -100 gets attacked by the guards automatically, wether they are of the same kingdom or not. Also, a person who has earned a bad reputation by stealing will automatically get attacked by the guards. to see your reputation, type '''/reputation''' into your chat window and press '''enter'''. ==Banks==A bank offers several advantages. Most importantly, it offers absolute security to items and money. Only the player who deposits in his or her bank can retrieve from the bank. A bank has 2 sections. ======Item storage:======Up to 5 items founding of any size (as long as they can be carried in inventory) can be stored in a bank. You are not able to store containers with items in it. [[Decay]] rates are minimal to none and the items are only accessible by the account owner. Items can only be retireved from the current location of the bank, unless you transfer the bank to a new token which take 3 real life hours. You do not have to be the owner of the homestead to have a bank at the token.  ======Money storage:======You can deposit all your money in a bank. (there is no interest or tax on bank acounts). Your money can be withdrawn from any token. but you can not deposit money anywhere other than the banks location. So if you go to buy something from a friend at another village, there is no need to risk losing the money along the way.<br> ==Leaving the World==If you are the owner or an [[Alliance|ally]] of the deed, you will log out in 0 seconds while on this deed, unless you have fought or done something illegal recently. To check when you will log out, type ''/lotime'' ingame. [[Category:Misc]][[Category:Babel/H]]
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