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Wurm Server Release Notes 2022

6,429 bytes added, 15:39, 3 February 2022
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Added Feb 3 changes
==[https://forum.wurmonline.com/index.php?/topic/188447-patch-notes-18-jan-2022/ 220118] Patch Notes 18-Jan-2022==
* Bugfix: Will no longer show login/out messages to dead players for people around them.
 
==[https://forum.wurmonline.com/index.php?/topic/188762-patch-notes-03-feb-2022/ 220203] Patch Notes 03-Feb-2022==
* Bugfix: Fixed opening links with spaces in them in an external browser.
* Bugfix: Using the “Find on Wurmpedia” function on house walls should now search for the proper text.
* Bugfix: Corrected spelling error in description of wide staircase with banisters on both sides.
* Bugfix: Corrected spelling error in source crystal item description.
* Bugfix: Pouring liquids is now allowed even when building or village permissions disallow dropping items.
* Bugfix: Corrected spelling error in description of cheese sandwich.
* Bugfix: Difficulty when picking from planters has now been fixed.
* Bugfix: Coffee Ibrik smelting will now work correctly.
* Bugfix: Fixed glowing coals on forges.
* Bugfix: Gravestones will now show the correct material after burying something with them.
* Bugfix: Dragging creature-edible items from bulk containers to hitching posts and feeding troughs should now work properly. Items will now automatically go into the internal container of hitching posts, troughs, and stills.
* Bugfix: Fixed praying on corpses while having an item activated.
* Bugfix: Fix for some chats not being cross server as intended.
* Bugfix: Added taste and eat context to camellia flowers.
* Bugfix: Fixed the weight of coconuts.
* Bugfix: Caffeine values will now drop down correctly when entering decay.
* Bugfix: Fixed caffeine timer looping.
* Bugfix: Tea, coffee and hot cocoa should no longer say they will burn your mouth when tasted.
* Change: Caffeine provided per bean has now been increased.
* Change: You will now be able to drink caffeine even with a full water bar.
* Change: Caffeine created will now have a minimum ql of 5, so all caffeine should be drinkable.
* Change: Separated coffee into cream coffee and spiced coffee.
* Change: Changed cream coffee recipe descriptions and naming.
* Change: Made spiced coffee naming consistent with cream coffee.
* Change: The following types of mineral veins have had their names changed for consistency:
** “Marble wall” is now “Marble vein”
** “Slate wall” is now “Slate vein”
** “Sandstone” is now “Sandstone vein”
** “Rocksalt” is now “Rock salt vein”
* Change: Changed the description of the cacao pod.
* Change: Camellia flower description changed to not mention pink flowers.
* Change: Archaeology reports will now have an indicator in their name when the cache location has been discovered (Located) and when fully complete (Complete). There will also be a message in Event when all possible information about a settlement has been discovered.
* Change: Bookshelves of all types may now hold a significantly larger quantity of items.
* Bugfix: Reset coordinates on Farwalker twigs and stones in inventory / subcontainers on death (only on PVP servers).
 
And now for Caffeine Changes!
 
* Bugfix: Mint hot chocolate and hot chocolate will no longer give caffeine
* Bugfix: Fix weights of various caffeine items
** Coffee pot 0.10kg -> 1.50kg
** Tea pot 0.10kg -> 1.50kg
** Coffee cherries 0.05kg -> 0.15kg
** Cacao pod 0.05kg -> 0.30kg
** Coconut 0.50kg -> 0.40kg
** Cacao beans 0.10kg -> 0.20kg
** Coffee Ibrik 0.10kg -> 0.20kg
* Bugfix: Fixed descriptions of various caffeine items
** Camellia Flower
** Cocoa Bean
** Cacao Bean
* Bugfix: Very small quantities of caffeine consumed will once again provide caffeine
* Bugfix: Difficulty fix for picking produce from tea, coffee and cocoa planters
* Bugfix: Coffee Ibriks are now heavy enough to smelt
* Bugfix: Remove ability to pick seeds from yellow and white tea leaves
* Bugfix: Caffeine spell effect should no longer appear stuck
* Bugfix: Caffeine timer durations are now more accurate
* Bugfix: Drinks that can be drank hot will no longer say they will burn your mouth
* Bugfix: Consistency fix for colour of camellia flowers in models and icons
* New: Added new type of tea, Rose Petal tea
* New: Add optional ingredients to new beverages
* Change: Increased volume of teapot and coffee pot
* Volume Teapot [10, 10, 20] -> [15, 15, 20] (Liquid 2.0kg -> 4.5kg)
* Volume Coffee Pot [10, 10, 20] -> [15, 15, 20] (Liquid 2.0kg -> 4.5kg)
* Change: Old tea recipes can now be created inside teapots
** Peppermint tea
** Spearmint tea
** Camellia flower tea
** Herb tea
* Change: Coffee beans can now be combined to allow easier bulk roasting
* Change: Campfires can now be made indoors
* Change: Caffeine drinks will no longer provide extra water
* Change: Caffeine drinks can be drank when the water bar is full
* Change: Doubled the potency of every caffeine drink
* Change: Doubled the hold duration of every caffeine drink
* Change: Disabled caffeine extra skillgain on meditation, lockpicking and shieldbashing
** We have received various opinions on the current state of meditation and have been discussing it
* Change: Tea leaves will only oxidize outside of containers
* Change: Tea leaves oxidization timer will reset when moved into containers
* Change: Cocoa beans have been changed to Roasted cocoa beans to distinguish them from cacao beans.
* Change: Harvesting a Camellia bush will now produce a camellia flower. The camellia flower can be used for the herbal Camellia Flower tea recipe.
* Add optional ingredients to new beverages:
**Tea
*** Spice, sugar, milk and lemon
** Hot Chocolate/Cocoa
*** Cream, milk, hazelnut oil, marshmallows, hum bugs
** Coffee
*** hazelnut oil, sugar, chocolate, cocoa
*** Spiced coffee using any spice
*** Cream coffee using any cream
*** Black coffee renamed to Coffee due to optional ingredients
* Change: Instead of caffeine consuming fatigue, using caffeine with sleep bonus will now develop restlessness, up to a maximum of 5 hours restlessness.
** Upon reaching 5 hours, caffeine will stop providing its extra skillgain and sleep bonus drain.
** When logged out regardless of bed, restlessness is reduced at the same rate that sleep bonus is gained.
** Sleeping in beds does not affect how restlessness reduction performs.
** Restlessness and Alcohol Decay Rate can be found in the Spell Effects window.
* Change: Caffeine skillgain changed to provide 2x the benefit of sleep bonus at 100% caffeine
* Change: Caffeine sleep bonus decrease speed now unaffected by CCFP fats
** This change does not affect the natural sleep bonus decreases, only the extra sleep bonus decreases relating to caffeine
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