* The starter deed guards on Chaos should now be properly neutral to players
* The portal from Golden Valley put players in the water on Epic servers which was fixed
* HOTS can now attack eachothers each others settlements properly without declaring war
* Traders should now display tax rate and how much they have added to upkeep in taxes
* There is now a note that you need to adhere to the code of conduct when writing Kingdom History entries;)
== 120423 Chaos PvP plans ==
*The Chaos server will be removing some of the PvP restrictions that doesn't go well with it being a PvP server. Effectively, some time after the 1st of May the changes listed below will be introduced. Up until then those of you who wish to leave will receive free disbands effective only on the Chaos server! (minus the free upkeep added). Any traders on deed will be removed and you will receive 20 silver as a reimbursement.
*The major changes will be to remove all penalties for attacking eachother each other and give battle ranks and affinities for slaying premium accounts, as well as removing the requirement to declare war before raiding.
*On a totally unrelated note, large axes henceforth will be called just axes or medium axes.
== 120228 Reputation tweaks ==
*Reputation hits for attacking and killing have been tweaked since it caused reversed grief. This applies to PvP servers where you can attack eachothereach other. You now take 20 rep hit when killing same kingdom (unless within deed perimeter, or duelling etc) so you can deal with griefers a few times. On the other hand it should be fairly slow business hunting newbies for griefers. If you attack someone out of the blue you get stamped as Hunted for half an hour which means anyone can kill you without penalty. This stays over respawn. The only "supported solution" on PvP servers is to get a deed for any land you claim otherwise the game considers it free-for-all. On non-homeservers (Elevation) there is no penalty at all.
*Magranon now has the spell locate artifact
*Some people on Elevation found an exploitish situation where they were gaining body control too fast. The skills involved were modified down to more sane levels.
*Killing someone from the same kingdom outside PvP Areas will give a reputation hit unless you are at war. Killing someone from the same alliance or village within the PvP zone will still give reputation hit.
*You should no longer become invulnerable when you lose link since linkdropping was abused. The auto invulnerability when you log on still remains.
*Players from warring alliances should be able to loot eachothereach other.
*As a diplomat, you may still declare war on other single villages but it does not involve the alliance. The future of this feature is uncertain.
*In the freedom cluster, if you become outlaw you are now also kicked out of your village.