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Diseased

68 bytes removed, 13:10, 29 January 2023
m
→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%
** It is also possible to catch a disease from contact with many non-diseased animals or players.
** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]].
* When the power of a disease is over 100, skill gain is impaired.
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
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