*Nodes cannot spawn inside buildings but they can spawn on deed. A new settlement management setting has been introduced to prevent resource nodes from appearing within your village, provided that you have hired at least one spirit templar.
=== Interacting with Collecting resources from the Nodes ===
*Right clicking a resource node will allow you to examine it for a general description, and gather resources from it (“Forage”, “Botanize”, or “Collect” depending on the type).
*Using “Lore” on a '''resource node''' will tell you what kinds of items you could collect from it, in order of how likely they are, as well as how difficult the action will be compared to your skill level, and the number of items you will receive. Which items you find from a specific type of resource node, and how likely they are, can depend on similar factors. For example, as in the current system, [[woad]] is more common on steppe, but this also extends to certain plants being more common in certain seasons, near water, or several other factors.
*Using “Lore” on a '''tile''' will tell you what resource nodes might spawn there, also in order of likelihood.
*Quality of gathered items is directly related to skill, but the difficulty of foraging or botanizing is determined by the type of resource node, the type of tile, and the specific item gathered from it. Some special items may also require a certain amount of skill to gather at all, or may become more likely at higher skill. *The number of items you can collect from a Foraging or Botanizing resource node depends on the type of resource node, some other factors (such as tile type or grass length), and your skill level. Unlike in the previous system, higher skill level simply adds a flat value to the number of items you will receive:
20-50 skill: +1