*''Note'': “Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
*Nodes cannot spawn inside buildings but they can spawn on deed. A new settlement management setting has been introduced to prevent resource nodes from appearing within your village, provided that you have hired at least one spirit templar.
'''Modifiers'''
Various conditions can modify how likely a resource node is to spawn, how likely an item is to be chosen when gathering from one, and how many items you can gather from one resource node. All current modifiers are taken into account when “Lore” is used on tiles and resource nodes. These modifiers include, but are not limited to:
Season (most plant-based resource nodes and items are more common in some seasons than others, and less common in winter, but there are exceptions)
Altitude
Slope (most resource nodes are less common on steeper slopes)
Above or below ground
Tile type
Above or below water
Above or below the snow line
Grass length
Mycelium-infected, enchanted, or neither
Your current skill level (especially for less common items and items with a minimum skill level)
Your current wounds (as in the old system, being injured makes you more likely to find items that can bandage wounds)
Tree/Bush age
Existence of a bridge over the tile
=== Collecting resources from the Nodes ===