*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that sais ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.
= Trading =
Rightclick a player or an NPC and choose ''Trade'' in the dropdown.If you find the trading proccess difficult to understand, then this section is for you.<br>
It has four components;
*'''Traders offer''' This is what the person/NPC has to offer you.
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.
*'''Traders demand''' This is what the trader wants from you.
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.
=== Trader NPC ===
Drag your things into your offer box and the Trader will take what he belives is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.<br>
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.
=== Merchant NPC ===
Unlike the Trader NPC, the merchant will only accept money as your offer.