*Change: Item creation time on Epic has been significantly shortened to better match their previous lengths.
**Due to the complexity of the code and bugs in the old timer calculations, these may still be faster than they used to be in some circumstances, and slightly slower in other circumstances, compared to before the launch of the action system rework.
*Change: Actions in the new action system have had their timer lengths reduced further in order to better match the behavior of the old action system.
*Bugfix: Fixed the hand not being automatically selected for actions in the new action system, such as pottery improvement.
*Bugfix: Finishing a fence on any side of a yard tile should now properly try to validate the yard as protected.
**Planting hedges and flowerbeds will now also inform the player about changes to yard protection as a result.
*Bugfix: Removing a building or yard tile should no longer be blocked due to lack of skill even when your Carpentry skill is high enough.
*Bugfix: Fixed an issue causing house packing with a puzzle box to end the action before renaming the item or fully destroying the structure.
*Bugfix: Reeds can once again be planted on tiles where only one corner is underwater, instead of requiring all of them to be.
*Bugfix: Fixed water depth checks when planting rice and reeds as field crops.
*Bugfix: Creatures should no longer let you interact with their body parts to manage your settlement.
*Bugfix: Hedges that have already been chopped down should no longer allow you to chop them down.
*Bugfix: Removing reinforcements is once again limited to while on deed.
*Bugfix: Corrected tool belt item limits to be the intended (2+(ql/10)+rarity). Toolbelts over 99.5ql will count as being 100ql.
*Bugfix: Dredges should once again hold both dirts properly while dredging.
*Bugfix: Surface mining on cliffs should now work again.
*Bugfix: Level and Flatten should work with a dredge while on a boat again.
*Bugfix: Deities should once again frown upon improving fences and mine doors.
*Bugfix: You should no longer be able to complete actions (such as lead) on dead creatures.
*Bugfix: "Stop leading" should no longer be interrupted by things such as walls or fences.
*Bugfix: Tame should no longer use the active item in the skill check.
The bonus skillgain and affinity event will be enabled shortly after the servers come back up from the maintenance.
The extra premium time, as announced before, will be granted during the maintenance to every character that's currently premium.