Changes

Jump to navigation Jump to search

Tutorial2

5 bytes added, 13:14, 1 October 2006
m
no edit summary
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy >'' submenu.
 
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.
*'''Repairing:''' Repairing is done on the improvement submenu and will completly repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good shape as they take damage while you use them. An item is destroyed when it reaches 100 damage.
 
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''
=== Merchant NPC ===
Unlike the Trader NPC, the merchant will only accept money as your offer.
 
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''
After you've found a vein, use your pickaxe to mine some iron ore. You are gonna need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.
 
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.
 
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''
273

edits

Navigation menu