Changes

Jump to navigation Jump to search

Fighting

164 bytes added, 16:11, 15 December 2006
typos, damage messages
== Sub-skills ==
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.
::* [[Aggressive fighting]] - Increases attack speed while sacrficing sacrificing parry percentage and dodge rate.
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.<br/> A combination of shield skill and shieldbash shield bash skill calculate chance to hit.
== Weapons ==
'''Each armor type has a distinct a advantage and disadvantage.'''
:* [[:Category:Plate Armour|Plate Armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefullness usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.<br>:* [[:Category:Chain Armour|Chain Armour]] - Generally provides a middle ground base defense with moderate penalities penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armor offers a defense bonus vs stabbing damage, while the equipment itself recieves receives extra damage from stabbing. <br>
:* [[:Category:Leather Armour|Leather Armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather Armor has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.
:* [[:Category:Studded Leather Armour|Studded Leather Armour]] - Generally provides a moderate amount of base defense with similar penalities penalties as leather Armor. Studded Leather Armor represents a good common ground between speed and reasonable defense though still less base defense then plate provides.<br>
:* [[:Category:Cloth Armour|Cloth Armour]] - Offers little to no protection from any weapon class. This should not be used as armor vs any opponent.
:* See [[Catapult]]
== Damage messages ==
:*Tickle - 0 to 5 wound
:*Slap - 5 to 12 wound
:*Irritate - 12 to 24 wound
:*Hurt - 24 to 36 wound
:*Harm - 36 - 48 wound
:*Damage - 48+ wound
----
{{stub}}
[[Category:Skills]][[Category:Babel/F]]
UserManager, editor
5,760

edits

Navigation menu