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Skills

300 bytes added, 15:56, 19 January 2007
skill decay
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
===Skill gain===
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
You barely get any skill, if any, for failing an action.
===Family skills===
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which effects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades.
===Characteristics===Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic. See the [[characteristics]] page for more details.
For details on which skills increase which characteristics, see the [[characteristics]] page.
 
=== Skill decay ===
Unused skills will start to decay after one day by roughly 0.01 point. The higher the skill level, the lower the skill decay on it.
 
Being a citizen of a [[settlement]] can can reduce the skill decay. The older the settlement, the smaller the skill decay.
 
===Titles===
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details.
 
For details on which skills increase which characteristics, see the [[characteristics]] page.
==Skill list==
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