==Additional information==
*Items held by a Merchant can be Examined, by anyone, via the Trade window. You can also do Get Price etc in the Trade window
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.
*If the name you pick is too long, a random name will be picked for you.
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window.
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.
*The inventory limit for a Merchant seems to be about 50-55 items?
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it.
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical.
*The "Manage Prices" window is slightly better than Set Price, but not much.
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them.
*Not sure if you can Trade a merchant contract without dismissing the merchant first.
*Traders seem to be willing to buy back merchant contracts at face value, 10 silver. Assuming you can find a Trader with 10 silver spare of course.
[[Category:Misc]]
[[Category:Babel/P]]