[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting{{PAGENAME}}'''
== Description ==
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. The height of the main fighting skill determines your chances to hit, and which special moves you may perform.
== Sub-skills ==
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.
::* [[Aggressive fighting]] - Increases attack In aggressive mode you will deal more damage per hit. Stamina use is higher, hit speed while sacrificing is slower then normal, and you will only block and parry percentage and dodge at 1/3rd the rateof normal.::* [[Defensive fighting]] - Increases dodge In defensive mode you will have an increased block and parry rates while sacrificing rate. Stamina use is lower, damage you deal is lower, and your attack speedsuffers.
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.
== Weapons ==
The height of your weapon skill determines which stances you may take.
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done do the highest base damage of any weapon in its class before armor modifiers. In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. <br>
== Armour types ==
== Shields ==
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields shields are effective against arrows.
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed.
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[Miningmining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by [[mining]], [[digging]], and [[woodcutting]].
==Important body stats==
When using different fighting modes such as aggressive or defensive fighting, some body stats are more important than others.
:* '''Normal Fighting'''
In Normal fighting mode, you block and attack at an even rate. So you attack as much as you defend. The best body stats to raise for this would be pretty much all of them, being, Body strength, Body control, Body Stamina and Mind speed
:* '''Defensive Fighting'''
In Defensive fighting, its a little different to Normal. You block most of the time and attack less, which is good for tanking things. The best body stats to raise in defensive fighting would be, Body control and Body stamina. Body control will help you dodge more hits and helps you block anddefend better. Body stamina will let your stamina and health last longer against things which is very important. A little tip is this, if you have lower body stamina than your opponent and its a 1v1, you will most likely die.
:* '''Aggressive Fighting'''
Aggressive fighting is the fighting mode where you hardly ever block and mainly do hits on your opponent. So the main body stats to raise when using this fighting mode are, Body strength, Body stamina and Mind speed. Body strength as this will make you hit a lot more harder, making your hits more deadly, Body stamina as this will make up for the less blocks you do as you will be able to take more damage. And Mind speed as this will make you hit faster, the higher you get mind speed and body strength, the better of an aggressive fighter you will be, making you hit fast and hard at the same time.
== Fighting rules/tips ==
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds.
:* Only use proper weapons to fight. These are [[:Category:Tools Swords| ToolsSwords]], all [[:Category:Axes|Axes]] (except the [[hatchet]] ), and wooden items aren't good weaponsall [[:Category:Mauls|Mauls]]. It currently does not matter if the weapon is made out of wood or metal.
:* Use 'Spam Mode' to show missed blows or blows for zero damage.
:* Try not to fight while climbing.
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.
:* Wielding a shield and weapon on the same arm causes the weapon not to be used.
:* Certain Weapons weapons are two-handed and will require that any shield be unequipped.
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.
== Attacking with bows ==
:* To shoot you need to activate your For details on bow (No need to put it in your hands) and right click on your target.:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your handusing, and last is the ones in your inventory. :*Best bows are made from [[Willow]].:*Best arrows are made from [[Cedar]]. :*[[Short bow]]s are best shot from 5 tiles.:*[[Bow|Bows]] are best shot from 10 tiles.:*[[Long bow]]s are best shot from 20 tiles. :*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. :*Quality of the arrow affects hit chance and the chance that it breaks. :* See see [[archery]]
== Attacking with catapults ==
:* Fires 1 tile per winch.:* Can not be any closer than 10 tiles from the target object to hit.:* Does not always hit.:* Need 21 strength to use.:* See For details on catapult usage, see [[catapult]]
== Damage messages ==
--This section is heavily outdated--
<strike>
* Tickle - 0 to 4 wound
* Slap - 4 to 12 wound
* Damage - 48+ wound
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.</strike>
== Training fight skill ==
--This section is heavily outdated--
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.
The best strategy to gain good weapon and fight skill is to find zones which has a high count of spawn with the desired animal type and keep training on them with your weapon and left hand empty of any weapon or shield. The goblin spawn point is a good idea for example.
Another thing to keep in mind is that you can gain skill from a certain animal up to a certain skill level, from that one you get diminished returns, that is training will start to get slower and slower. The skill level seems to vary a bit but is generally a range of -5 (skill levels under the animals skill level) to about +10 ~ 15 above it. There's also an exception to the skill gain rule and those are tower guards and your own deed guards from which you gain no skill.
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NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.
<!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) -->
<!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 -->
[[Category:Skills]][[Category:Babel/F]]