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Guides:Skillgain Guide General

211 bytes added, 14:21, 16 June 2009
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.
 
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.
'''CreationSkill gain''' - Having a creation chance around 50% seems Skillgain is faster the more difficult the work; improving items to give the best skill gain. This chance is calculated based on a number of factors 30 points below your level won't generate skillgain as fast as improving items to varying degrees: 10 below your skilllevel, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close secondso forth.
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.
'''Altars''' - Working within the [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(dess)]] can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearby.
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