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Client Configuration

1,384 bytes added, 18:54, 19 July 2009
major update, updated from new screenshots, removed logging tab, made seperate header for the adv graphics dialogue, etc.
==Game tab==
[[Image:WurmClient-Options-Game-Tab.png|thumb]] [[Image:WurmClient-Options-Advanced-display-options.png|thumb]]
;Game renderer
: You here have the choice between [[JOGL]] + AWT and [[LWJGL]]. If you have an ATI graphics card (Radeon series), you will want to use LWJGL renderer, or you will get a lousy fps no matter what you do.
 ;ResolutionDisplayResolution
: Choose from the resolutions that are supported by your graphics card. Choosing a too low or too high resolution might effect performance. Some monitors have an optimal resolution. Wurm looks much better at higher resolutions so compare the performance at different settings.
 
;Fullscreen
:Play Wurm in a window or use all of the screen. Windowed and fullscreen does not have much difference, fullscreen yields a little more performance, not really noticeable unless on an old computer; this may depend on your graphics card.
 
;Advanced
:Opens the [[Client Configuration#Advanced display options|advanced display options]] dialogue.
 
;GUI window opacity
: The opacity of the interface windows. This can make screens like the inventory see-through, completely solid, or something in between.
 
;Bob viewport when walking
: '''(Dead option)''' Checked tickbox means that camera will bob up and down to simulate walking. This can be annoying as you cannot click objects while walking at the cost of performance. Recommended setting is OFF.
 
;Outline hovered objects
:Make the outline of objects under the cursor glow. This can have a huge impact on frame rate but depends on the system - have it on so you can see what is actually under the cursor. Recommended setting is ON.
 
;Censor bad language
:Will censor bad language in a chat message. No effect on performance.
 
;Invert mouse
:Inverts the mouse's Y-Axis for looking up and down.
;Don't display ''Examine'' in menus
:Removes the ''Examine'' item from the context-menu (right-click).
 
;Don't display ''No target'' in menus
:Removes the ''No target'' item from the context-menu
 
;Don't display ''Spam mode'' in menus
:Removes the ''Spam mode'' item from the context-menu
 
;Don't display ''Stop'' in menus
:Removes the ''Stop'' item from the context-menu. If you have ''Stop'' two times in the context-menu, enable this to display it only once.
 
'''Note''': These actions can be bound to keys in the [[console]] and are used to tidy up your context-menu. You can examine objects in the world by double-clicking them, too.
 
;Send client data?
:Todo
 
;Prefetch InventoryMeta at Startup
:Todo
 
;Skillgain tab updates
:When enabled, this will send you messages in a new ''Skills'' tab where your event window is. Always will notify you about the slightes skillchanges, per 0.1 increase will notify you everytime a skill passes a tenth. Per integer increase will notify you if a full integer value changes, e.g. from 9.94532 to 10.54532 (it will say ''Skill increased to 10.'').
 
==Advanced display options==
[[Image:WurmClient-Options-Advanced-display-options.png|thumb]]
 
;Monitor
:Todo
 
;Window mode
:Choose from windowed, a maximized window or fullscreen.
 
;DisplayResolution
:Choose a resolution that is supported by your monitor and satisfies your performance needs.
 
;Custom
:Choose a custom resolution. Only works with JOGL+AWT renderer.
 
;Colour depth
:Choose 16 bit or 32 bit colour depth. Only available in fullscreen mode, otherwise the desktop settings are used.
 
;Refresh rate
:Choose a refresh rate. Only set this to a rate your monitor supports!
==Graphics tab==
[[Image:WurmClient-Options-Graphics-Tab.png|thumb]]
|}
;Water reflectionreflections
:Choose from "Mone", "Sky only", "Sky and terrain", "Sky, terrain, and trees", "Almost everything". Have set to '''none''' unless you have a semi-old card (FX5600 or better at least) and a good CPU (AMD Athlon 2000+, 2GHz P4). It has a great effect on performance, turning it on will use a lot, but with a good comp it only gives a small drop in performance and it does make the water look nice.
|}
;Tree TreePosition render distance
:Choose from very short, short, normal, far, or extreme. The amount of trees you can see. Have set to very short to have best performance. However, structures, items and animals will not be rendered beyond the tree limit. Short or normal are optimal for quality versus performance. Only use far or extreme when you have a good computer. Using the extreme setting is not recommended, it will effect performance greatly.
;Structure StructureData render distance
:Choose from very short, short, normal, far, or extreme. The distance in which you can see structures. Set it to very short for a performance boost when you are in a (large) town. Set to extreme if you want to see towns from quite a distance away. ''The maximum setting of this option is the setting of tree render distance''
;Cave detail
:Choose from very low, low, normal, high. Set to normal, the difference in performance from low to normal is minimal, and in a cave you don't need great performance mostly. Even set to the highest does not drop your performance too much. If you find your cave looks to ''spiky'', set it to very low for flat walls.
;Shadows
|}
;Render tile transitiontransitions
:ON is prettier but it isn't essential as it only makes the tile border between tiles blend between the tiles. Turn it OFF to increase performance slightly.
;Pretty weather
:Have OFF for performance. Performance will drop a great deal when it starts to rain, but on will make weather look nicer, but weather is really nice anyway so it´s up to you.
 
;High resolution spyglass
:Todo
==Sound tab==
;Sound engine
:Choose from none (silent), software or hardware (OpenAL). This will cause sounds to be played for certain actions, if you have downloaded the optional packs. Your own preference.
 
;OpenAL Volume
:Modifies the volume sounds will be played at.
==GuiText tab==;Use ambient sound:Plays ambient sounds specific to the current area and time of the day around your avatar (Twittering birds, howling wolves, etc).
[[Image;Use weather sounds:WurmClient-Options-Fonts-TabPlays sounds specific for the current weather around your avatar.png|thumb]]
;Default Font SizeUse background buzz sound
:Todo
;Header Font SizeBuzz level (2 = normal)
:Todo
;HugeHeader Font SizePlay music scores:TodoChoose to have the client play music on startup and occasionally throughout the game.
;Event message logging,;IRC message logging, and;Other message loggingPlay footsteps:Choose to log your event messages, [[Setting up IRC in the client|irc messages]], play footsteps of yourself and other messages in one big file, in timestamped monthly or daily files, or to not log those at all. You will find these text files in your Wurm installation directory under your profile's ''logs\'' directoryothers.
;Timestamp messagesFootsteps level (10 = normal):Adds a timestamp infront Choose the volume of all messages including chat, events, and the combat log for examplefootsteps.
;Log obscure error messages:Todo==GuiText tab==
;Save skills on exit[[Image:When activated, dumps all your skillvalues to a textfile in your profile's directory under ''dumps\''WurmClient-Options-Fonts-Tab.png|thumb]]
==Logging tab==;Default Font Size{|| [[Image:WurmClient-Options-Logging-Tab.jpg]]|}Todo
Logfiles are located in your player's profile directory (e.g. .\Wurm\players\Charactername\logs\).;Header Font Size:Todo
;Logfile rotationHugeHeader Font Size:If you choose to log event, IRC, or other messages, you can set a log rotation::*Don't log - Doesn't log these messages at all.:*One file - Logs all messages into one file for each message tab.:*Monthly files - Adds a date tag to the filename and creates a new file for each message tab every month.:*Daily files - Adds a date tag to the filename and creates a new file for each message tab every day.Todo
;Event message logging
;Other message logging
:Logs all other messages such as local chat, kingdom chat and private messages.
 
;Logfile rotation
:Logfiles are located in your player's profile directory (e.g. .\Wurm\players\Charactername\logs\).
:If you choose to log event, [[Setting up IRC in the client|irc]], or other messages, you can set a log rotation:
:*Don't log - Doesn't log these messages at all.
:*One file - Logs all messages into one file for each message tab.
:*Monthly files - Adds a date tag to the filename and creates a new file for each message tab every month.
:*Daily files - Adds a date tag to the filename and creates a new file for each message tab every day.
;Timestamp messages
:Checked tickbox means that any Adds a timestamp infront of all messages including chat windows will have , events, and the time printed next to a message. Recommended setting is ONcombat log for example. It helps to keep track of when someone said something in the chat windowor an event occured. No effect on performance.
;Log obscure error messages
;Save skills on exit
:Dumps When activated, dumps all your skills and skillvalues into to a textfile in your playerprofile's profile directory when you exit the client. ;Pack updater log level: under ''dumps\'(Dead option)''' Todo.
==Advanced tab==
;Maximum texture size (Larger sizes uses more video memory)
:Choose from 256, 512, 1024 and No Limit. This setting has a heavy impact on performance and graphics quality. It effects the quality of all models in the game. If your video card has lots of memory, choose a high setting. If you are having serious FPS issues (1 FPS or less), try choosing 256.
 
;Reflection resolution
:Todo
 
;Terrain/shadow resolution
:Todo
;Texture scaling hint, when not using large textures
:Todo
 
;Use PBuffers
: '''(Dead option)''' Use OpenGL (http://www.opengl.org/) hardware pixel buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_pbuffer.txt) when rendering the display. Using PBuffers should give better performance as there is less data to be transferred between the CPU and graphics card. However, some graphics cards implement PBuffers in such a way that Wurm can crash. If this happens try disabling PBuffer support. Look in your console.log and check the "PBuffer support" and "PBuffer inited" lines. Refer to [[Client Log Messages]] for details of other console.log messages.
;Terrain bumpmapping
:Gives the [[:Category:Terrain|terrain tiles]] a slight 3D look. Compare the performance with this turned ON and OFF! The performance drop may be so large that it may not be worth it for you.
;Use occlusion culling
;Use automatic mipmapping
:Todo. Can sometimes cause graphical glitches on textures with different effects enabling or disabling ''Use compressed textures''.
 
;Use GLSL shaders if available
:With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain.
 
;Use OpenGL 2 features if available
:Todo
 
;Use VBO if available
:Use OpenGL Vertex Buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt). Only turn this off if you are having technical problems. Leave it on for performance.
 
;Fast Yield
:If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.
 
;Debug Mode
:Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you're trying to reproduce a bug, or testing a new client.
 
;Release OpenGL context each frame
:If you use LWJGL renderer, and/or have an ATI graphics card, you will want to enable this for a boost in fps.
;Screenshot image file format
:Choose from higher quality and larger filesize PNG or lower quality and smaller filesize JPGimage formats.
;Birds, butterflies, fish and falling leaves
;Texture Compression Hint
:Todo
 
;Use workaround for fast running system clock
:Todo
:Todo
;Coralized Pack UpdaterEnable frame limiter;:Choose to limit your framerate to anywhere from ON or OFF. Recommended 30 to have 120 fps, this off unless you really need it - is known to often cause pack corruption may help your graphics card running at lower temperature and fail for seemingly random reasons upon startupnot working full steam ahead.
;Nagles Algorithm for combining packetsUse Experimental Outline Picking Optimisation:Choose from ON or OFF. Recommended settings is OFF. Setting this to ON will improve the efficiency of communication with the server, but it might cause some problems. Todo
;Prefetch Inventory at Startup (helps load toolbelt state)Use Experimental Birds, Leaves, Fish, Butterflies Optimisation:Todo ;Use Experimental Frustrum Optimisation
:Todo
;Use FBO for Color Picking
:Todo
 
== Compatibility tab ==
[[Image:WurmClient-Options-Compatibility-Tab.png|thumb]]
 
;MultiDraw support
:Todo
 
;GLSL shader support
:With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain.
 
;VBO support
:Use OpenGL Vertex Buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt). Only turn this off if you are having technical problems. Leave it on for performance.
 
;FBO support
:Todo
 
;Disable system clock protection
:Todo
 
;Use nanoTime timer
:Enable this on a Mac.
 
;Fast yield (May cause mouse and keyboard lag)
:If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.
 
;Debug mode (much slower, used for finding bugs)
:Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you're trying to reproduce a bug, or testing a new client.
 
;Release opengl context each frame
:If you use LWJGL renderer, and/or have an ATI graphics card, you will want to enable this for a boost in fps.
 
;Enable Nagles Algorithm for combining packets
:Recommended settings is OFF. Setting this to ON will improve the efficiency of communication with the server, but it might cause some problems.
[[Category:Technical Details]]
[[Category:Babel/C]]
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