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Player status effect

12 bytes removed, 14:05, 1 August 2009
→‎Player Status Effects: energetic status
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.
* Dry - Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
* Energetic - Occurs when you have more than 90% stamina. No known effect. Occurs when close to starving or after drinking [[Tea]]effects.
* Exhausted - 0% stamina. Movement slows to a crawl below 2% stamina. Suspected to halve hit/parry chance if fighting with this condition.
* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.
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