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''Quality level'' (or just ''quality''), ''QL'', is one of the most important statistics in component in [[Wurm. It is measured in QL, Quality Level, ]] shown in the various [[inventory |inventories]] and in containerswhen [[examine|examining]].
It QL decides how good something is and how well it works.
A 1 quality QL [[item ]] would be considered extremely low, 50ql 50 QL would be average, and 99ql 99 QL would be extremely good.
== Quality effects Effects ==
'''Higher quality decreases:'''
* The rate at which items are [[damage]]d by use, [[attack]] , and [[decay]].* The [[time ]] it takes to use or to create something with it .* The time it takes to heat up an item.
'''and And increases:'''* The general performance of the item.* The quality of the items they produce.* Chance of success when creating something with them .* The legibility of the [[signature]] displayed on the item.
== Quality (unique Unique cases) ==
'''Higher quality increases:'''
* The number of guards in a [[guard tower]], there . There is one guard every 10 ql. A 24ql QL, so a 24 QL tower has 2 guards while a 41 QL 41 tower has 4 guards. A tower will always have 1 guard, but it will not get a second until it passes 20 QL.* The range and strength of a god's presence around an [[altar]].* The amount [[food]] will fill up the hunger bar == Damage effect on quality ==Damage influences the effective quality on an item. If an item of 20 quality has 50 damage, it will act like it was 10 quality (50% of the actual quality).
[[Category:Babel/Q]]
[[Category:Misc]]