* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
* Higher skill reduces the action timer and increases the average QL of the items found.
* Tree tiles cannot be botanized on.
* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.